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New 'Adaptive Domain' Smoke Demo


Another quick demo of the upcoming 'adaptive domain' for smoke simulations by Miikah.

oMiikah writes:

Testing new adaptive and moving domain features. Simulating this wide scene with the old simulator would have required thousands of cells wide domain. :)

In this case domain is moving with the emitter to clip smoke when it leaves the camera. Domain resolution was 128 with 1x "high res" noise.

The locomotive model was downloaded from "Animated Train" by "kuhn0362".

Note: This is an experimental feature I'm working on as a GSoC 2012 project. Development happens in the "soc-2012-fried_chicken" branch.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. Philippe ROUBAL on

    Wow, Great improvement ! I am planning to create a scene with a steam locomotive for a long time and I was wondering how to solve the problem of the huge domain required for the smoke ! I was thinking about using 2D smoke made with Particles illusion for wide scenes. This new solution is awesome ! Thank you !

  2. Supercool idea! It can make the simulator much more usable. Could it be possible for fluid simulator too?

  3. Just played with it and it's great! Though you could do it with the old simulator as well. Parent the domain to the locomotive and add a 'wind' force field with the strength keyframed to match the locomotive speed. This however is much more convenient.

  4. Nice, this is similar to a feature found in both Maya and Houdini and having worked in both I can say it's a "must have" so it's good to see that it is making its way into Blender as well.

  5. Alex Delderfield (ADEdge) on

    Suddenly, smoke simulations are 1 million times more practical!
    Cant wait to see this develop further. Well done.

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