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Sewing Clothes


This patch by thesleepless should make Blender fashion designers happy!

thesleepless writes:

I added a control to adjust how quickly the sewing takes place to reduce tunneling through the collision object.

Patch is available from:

Please note that this is a 'patch', which means you'll have to apply it to existing Blender source code and compile it yourself. With some luck, custom builds will appear on

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. My goodness! It's Marvelous Designer for Blender! Not yet up to the same standards, but fantastic nonetheless!

  2. This is fantastic. I've been waiting for such a useful tool for blender. Now I'll be able to sew pockets or to stick garments with different simulation properties. Keep it going thesleepless.

  3. Great, it's like dream come true. Good work! And thank you so much Jez!

    Now hope in near feature someone will devope this two more things, that in my opinion we still missing:

    hair from mesh like Hair Farm feature
    And normal map baking system without seams on hard ages, with cage.

  4. Great work. Hope to see it in trunk soon.
    Please, Jez (and Bart, ofc) keep us informed about it. Also, where can I find some information about how to patch it (like if it works in windows, where to put it in the source, etc)? Maybe I'm asking too much, anyway, thank you in advance :)

  5. Kirill Poltavets on

    Is it easy to get a proper unwrapped cloth after this? I mean a kind of "blueprints". How to use it for real dress design?

      • Kirill Poltavets on

        No, I mean - is it suitable for real (not only CG models) design? This would be super-cool to have an easy way to construct dresses, t-shirts, skirts and other stuff here! :) I would like to try something like this but I'm lazy to use usual measuring techniques (not with computer)... learning a usual way how to construct clothes. I think you understand that it's possible in other way. The reason why I'm asking is because it's much easier to model clothes not as plain pieces but "almost ready" and on some distance with body. Then you see approx. how it will be laying on it (before baking). Then you bake and if it's cool - you unwrap your bended model to get plain pieces. I'm sure it's not easy to re-bake applied Cloth Sim to get plain forms. Or you insist that it's better to construct plain pieces then check if it's on body? Anyway, your patch is cool and looks useful! Thanks for this! :)

        • Jez Kabanoff on

          oh i see, i'm not sure how useful it would be for constructing real physical clothes, it'd be hard to get things like the stretchiness accurate and but should be a good start! you could lay out all the pieces flat and print it or something after getting it right. but i'm not sure. good luck!

          • Hi jez,
            However, a word on this theme, stretch fabrics.
            During the making of patterns for clothing, the stretch is deducted as a percentage on the X axis or the X and Y axis depending on the garment and if the raw material, whether or not, stretch in the respective direction.

  6. I totally love this. I really really really ( note the 3 really *g ) this will come to the trunk soon.

  7. I was trying this out with some paper patterns provided by a clothing manufacturer. The problem I came across was that each sewing edge has to have the same number of vertices.

    I'm not sure what the best solution for this is, but for now I'm writing a script to re-edge my mesh with evenly spaced vertices.

    Great stuff sleepless! This has saved me a lot of work.

  8. Actually you could make a whole new blender distribution for fashion designers. I know those softs cost A LOT of money.. and Blender has a good founation already for that.. Like Optitex or other..

  9. As a former 3DS Max user I've been wishing for a feature like this in Blender cloth for a very long time. This patch makes me a very happy blender today.

  10. Hi Bart,
    Very, very clever.
    I can not program in Piton but I am a pattern maker for the fashion industry and I can help you maby.
    I see that you shrink the pattern to the body and that can not be the intention.
    A dress pattern comprises the shape of the body plus certain spaces which
    determine the shape of the garment and for motion freedom.
    Step one should be, the drape of the pattern around the body.
    Step two, add or take away from the pattern values ​​to adapt.

    If you wish, I can send you basic patterns, but only in the form of DXF files.
    And Bart! In your demo you place the front pattern in the back of the lady and the back pattern on the front.
    Me, that hurt a little ...And the lady to... HA.HA.

  11. Hello to all. This is really an amazing feature. Its gonna be so easy now to design and experiment with garments and customise them.

    Big thanks to you Jez.

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