By Ristridyn.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
20 Comments
somebody spend to much time looking at Game of Thrones :p I like it
Neat. How long did it take from idea to completion? (I assume some design time went into before execution)
Idea by game of thron.
But, it's extremly good !
http://youtu.be/s7L2PVdrb_8
Maybe you should have had some reflections on the table. Like the reflections of the candles in the background.
Glad someone else noticed this too, makes me feel OCD when I'm the only one.
...but the table is real...
I agree with this, it would blend in amazingly then.
this is great! Admittedly the track isn't perfect, but that could be tweaked if necessary :D I think you lost something in colour correction though, the fortress before was closer to photorealism in my opinion, maybe if you corrected the background footage instead? Awesome work though, inspired me to give it a try! :)
Color-correction is such a strange idea to me. I mean, what if the incorrect looking color was really the actual color of the real thing?
very nice!
Definitely needs some table reflection...and more variety in materials.
Still a really fun piece, though!
I wonder, Where could I find a camera tracking tracking with reflections ?.
You don't need a tutorial.
Just track it, put the object on the ground, and then make a new render layer with solid black background, solid reflective plane, and have the object (with its visibility hidden for that render layer), so you get ONLY the reflection. Then screen or multiply it over in post before you put the object on the background.
Hey!! Thanks for your answer,, in this case I'm going to reflex the object on the background but what about if my object is a mirror or metallic and I want to see the environment reflecting my object..
Thanks Again !!
Impossible! The sliding inner roof elements would intersect with the inner corner towers.
Goldfinger: Stop those tricks! Gaaas! *cough gasp plonk*
Reminds me of one of those RTS games where the building unit continually expands.
wow just wow
"Camelot!" "Camelot!" "CAMELOT!" "It's only a model." ("Sh-shh!")
Hehe this reminds me of that mobile castle in Final Fantasy 3! Except those gears had a monster clogging them up:) All you need now is a Chocobo to run out of it once it's fully expanded!