Blender 2.63a bugfix release, the new 'tiles' compositor is almost done, and the Google Summer of Code branch names are in!
Ton Roosendaal writes:
Hi all,
1) Blender 2.63 release
- Everyone congratulations with release and BMesh completion!
- As usual a lot of new bug reports streamed in. Campbell Barton mentions that several crucial fixes have been done already, it might require to do a 2.63a release.
- Proposal: decide next sunday meeting, and if we do make an 'a' we backport the bug fixes to 2.63-release branch.
- Campbell will add the bug fix list in wiki, on the release page (later).
2) Other projects
- Jeroen Bakker: New compositor project ("tiles") is almost finished. It's a target for 2.64.
- Jeroen does a call for testers, preferably by artists who like to be closely (day to day) involved with checking fixes, feedback functionality and especially to help doing docs and videos! (Christian Krupa already volunteered, more welcome!)
- Note, there's a special tracker for the compositor project! Jeroen expected 100s, not 2!
- Ed Halley: New "Outline modifier" in progress
http://www.youtube.com/watch?v=Y5_huJm5vVo
- Campbell added wire frame tool (in Face menu) to make solid wires:
- Joerg Mueller will relicense his Audaspace as LGPL (2 or later). He will carefully check if everyone who added code there agrees.
- Nicholas Bishop uploaded Sculpt masking for review.
- Thomas Dinges is testing the new CUDA Toolkit 4.2 now, with support for the new Keppler cards (GTX 6xx).
- Campbell proposes to include the Python math module Numpy (1 MB), ensuring it won't affect startup times.
3) Google summer of Code
- Students welcome! Make sure you are signed up for the mailing lists (bf-committers, bf-blender-cvs).
- Based on last year's success, we'll put students together in branches; to ensure they keep committing working and tested code!
- Branch naming proposal: (But, Empanada gets merged with Bratwurst! Sorry Argentina )
33 Comments
Is there a wiki page for the new "tiles" compositor?
That Outline modifier looks very nice, Ed! And I'm looking forward to the developments made with the Google Summer of Code! Keep it up, you guys!
Still waiting for the Cycle openCL support.
the opencl issue has been discussed many times and it is an AMD/ATI driver issue, not a Blender issue. AMD knows about it has been releasing drivers to fix this, there is a thread on blender artists you can follow that has some Opencl versions. So a google summer of code project wouldn't yet help in this regard.
No its not, its definetly Cycles issue. It appears that OpenCL here was made something like this:
CUDA code -> simple transition through script(because most of functions have only different names) -> OpenCL "support" for Cycles, yay !
http://blenderartists.org/forum/showthread.php?254521-A-good-news-for-AMD-ATI-Graphic-cards-owners/page7
http://blenderartists.org/forum/showthread.php?249705-Cycles-improvements-on-AMD-with-public-driver-release/page10
http://blenderartists.org/forum/showthread.php?249681-Nvidia-GeForce-GTX680-released.../page11
"I have a Nvidia card. I render using CUDA and all fine. If I switch to use OpenCL it renders black."
http://blenderartists.org/forum/showthread.php?249705-Cycles-improvements-on-AMD-with-public-driver-release
Great job people!
The Android port means the we'll be able to install and operate Blender on Android, or will it be an android .apk exporter for Blender?
With that you can run your Blender games on Android, which would be fantastic.
It is not meant to port Blender itself to Android.
mouth watering naming scheme :)
I really wan't cycles to render smoke and whatnot, unless there's a method working currently that I'm unaware of.
I'm not an expert but I think that's what the "translucent" material is for? I'm probably wrong but meh
SWISS cheese branch ! yeah ! [+]
Sorry but blender is doing "Google summer code" again when it is not even finished last years code, why not just work on on finishing last years code. Sure the features shown in the post will be useful like the .fbx import(which i need) but many features like the sculpting mask from Onion Branch last year is still not in blender.
I'm not sure but some of them are still in process. It not depends on wishes mainly. Devs can't throw current planned projects to complete old GSoC. Also it happens that after some features released this time (current main Blender WIP) the other (old) features will be a lot easier to implement. So it's not that simple to understand all this...
Sculpt Mask should be in 2.64 - up there in the release notes you can even see Nicholas Bishop has it up for code review. He has a few other little things he's working on too. Most of last years projects are already in trunk.
Er development notes, not release notes :P
Outline modifier looks very very cool! :D Thank you, Ed!
Great Projects for GSoC
yeahhh Bratwurst Branch-FBX Import....go-go-go
Love me some fried chicken! :P
Does anyone know more about this Audaspace thing? Is it somehow related to this: http://blenderartists.org/forum/showthread.php?252708-E.A.R-Evaluation-of-Acoustics-using-Ray-tracing ?
I agree with previous posters : this outline modifier looks great ! A big Thank You !
I personally can't wait for the fried chicken branch. :D The smoke sim definitely needs improvement, and cycles sss will be a huge help.
The summer of code is cool and fine and all that, but the number of TO-DO list is high and gets higher every day, like a powerful dep-graph refactor and many other things , they are not so obvious , but they are important...for power users.
My guess would be the depsgraph will be done after Mango and funded by the Blender Foundation. They tried to fit it in before but couldn't squeeze it in. I'm kinda glad it got bumped because it's one of those things that really needs to be done right, and not rushed.
Totally agree, with a well thought dependency graph is needed, many driver issues, dependency cycles and I guess faster overall experience, rigging is not an easy thing to do ...but overall Blender keeps me in awe since 2002...
Totally agree - I am really looking forward to a proper dependancy graph. The one in Maya is so useful for seeing relationships and troubleshooting. Although not interactive in the manner of a full depgraph, I do miss the old oops schematic option as a visual aid. Some component spreadsheet panels would be really helpful someday.
Woot! Very excited about whats coming....I was wondering where the bullet integration went for a while. :P
Fried Chicken Branch FTW!
yay! precision modelling!
With all this fast food offered we will all get by Christmas ;)
Great, solid wireframe renders, Been doing this the hard way for years, cant wait for full implementation xD
Have they stopped work on cycles though?
I cant find anywhere how the progress on OpenCL is coming along
Bart, side question... is there a link for a main source of meeting notes on another site such as Blender.org, or are they all created specifically for and sent directly to the blendernation/developer inbox?
The meeting notes are posted first to http://lists.blender.org/mailman/listinfo/bf-committers, which anyone can join (or browse the archives of.)
You should be able to find them on the developers maillist archives. Don't have the link here, sorry (I'm traveling)