After the holiday break, Blender development is picking up pace again. Ton Roosendaal reports on yesterday's Developer Meeting.
Ton Roosendaal writes:
Here's notes from today's meeting. (And no, we didn't decide or discuss Collada issues, that's still being reviewed! :)
1) Blender 2.62 release targets
- Current targets: http://wiki.blender.org/index.php/Dev:Doc/Projects
- Antonis: UV tools progresses, it takes a couple of more days. Docs need upgrade too.
- Tom suggested he should seek a few artists to help testing and provide feedback and/or docs!
- Longer names for Blender data, Sergey will try this week. Ton tries to be around for help.
- Movie Clip editor: Object tracking is in svn now, docs get updated still.
- Question on depsgraph progress: no progress here...
- Brecht: multi gpu rendering is nearly done, render passes too. Will all be ready this month.
- Brecht found possible solution for Nvidia Fermi slowdown with faces using double sided light. He will check if this is feasible to add.
- Pete Larabell: patch for updated "double-edge-matte" Composite node goes to codereview today
- Still two weeks left to complete new features or add patches/branches. On January 22nd we enter "BCon3" (only work on fixes).
2) Other projects
- BMesh goes as expected. Modifiers being done now, particle support then follows.
- Carve library (Boolean Mesh intersection): works good now, but has a triangulation issue, needs solution. Might get to trunk as ifdeffed option
- Andrea starts working on Asset Browsing. She could use feedback from a sall team who likes to get involved too, preferably people with past production experience (suggested: Campbell, F Paglia, Bassam)
13 Comments
yeah great ! multi GPU in cycles !!!
MultiGPU? Wow!!!
Thanks 4 the hard work people!
Firstly let me say a great thanks to Ton and the Devs who really work hard. The new multi GPU feature is gonna be awesome I`m sure.
I would like to ask if there is any chance that the different filters which were available for rendering in the early versions of 2.5 are going to be available again? I saw some image with those filters applied and they really brought a plus to the rendered images.
Thanks
I'd love to see them coming back too. It was a super easy way of color correcting your renders or giving them a cool 'feel'. I still got some early build just for these filters.
Render passes are a great plus.The same holds true for the rest of the improvements,though.Collada exporter much awaited and a major addition,I think,since this would greatly contribute to solving many integration/pipeline issues.THANK YOU guys!
cool!
> BMesh goes as expected
and what is expected of it?
Here are some updates of what I've been working on with BMesh.
http://wiki.blender.org/index.php/User:Ideasman42#Week_72_.28Month_Jan.2C_2012.29
What is the double edged matte compositing node?
I had the same question..! Please respond :)
It's a compositing node that would allow for doing mattes of blurred objects by having a separate mask for the main object and it's blurred limits.
YES! MultiGPU and render passes!
good job! :)
..But no issue about (Nvidia) tesla ?