You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Developer Meeting Notes, January 8, 2012


After the holiday break, Blender development is picking up pace again. Ton Roosendaal reports on yesterday's Developer Meeting.

Ton Roosendaal writes:

Here's notes from today's meeting. (And no, we didn't decide or discuss Collada issues, that's still being reviewed! :)

1) Blender 2.62 release targets

  • Current targets:
  • Antonis: UV tools progresses, it takes a couple of more days. Docs need upgrade too.
  • Tom suggested he should seek a few artists to help testing and provide feedback and/or docs!
  • Longer names for Blender data, Sergey will try this week. Ton tries to be around for help.
  • Movie Clip editor: Object tracking is in svn now, docs get updated still.
  • Question on depsgraph progress: no progress here...
  • Brecht: multi gpu rendering is nearly done, render passes too. Will all be ready this month.
  • Brecht found possible solution for Nvidia Fermi slowdown with faces using double sided light. He will check if this is feasible to add.
  • Pete Larabell: patch for updated "double-edge-matte" Composite node goes to codereview today
  • Still two weeks left to complete new features or add patches/branches. On January 22nd we enter "BCon3" (only work on fixes).

2) Other projects

  • BMesh goes as expected. Modifiers being done now, particle support then follows.
  • Carve library (Boolean Mesh intersection): works good now, but has a triangulation issue, needs solution. Might get to trunk as ifdeffed option
  • Andrea starts working on Asset Browsing. She could use feedback from a sall team who likes to get involved too, preferably people with past production experience (suggested: Campbell, F Paglia, Bassam)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Firstly let me say a great thanks to Ton and the Devs who really work hard. The new multi GPU feature is gonna be awesome I`m sure.

    I would like to ask if there is any chance that the different filters which were available for rendering in the early versions of 2.5 are going to be available again? I saw some image with those filters applied and they really brought a plus to the rendered images.


    • I'd love to see them coming back too. It was a super easy way of color correcting your renders or giving them a cool 'feel'. I still got some early build just for these filters.

  2. Render passes are a great plus.The same holds true for the rest of the improvements,though.Collada exporter much awaited and a major addition,I think,since this would greatly contribute  to solving many integration/pipeline issues.THANK YOU guys!  

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.