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Developer Meeting Notes, January 8, 2012

13

After the holiday break, Blender development is picking up pace again. Ton Roosendaal reports on yesterday's Developer Meeting.

Ton Roosendaal writes:

Here's notes from today's meeting. (And no, we didn't decide or discuss Collada issues, that's still being reviewed! :)

1) Blender 2.62 release targets

  • Current targets: http://wiki.blender.org/index.php/Dev:Doc/Projects
  • Antonis: UV tools progresses, it takes a couple of more days. Docs need upgrade too.
  • Tom suggested he should seek a few artists to help testing and provide feedback and/or docs!
  • Longer names for Blender data, Sergey will try this week. Ton tries to be around for help.
  • Movie Clip editor: Object tracking is in svn now, docs get updated still.
  • Question on depsgraph progress: no progress here...
  • Brecht: multi gpu rendering is nearly done, render passes too. Will all be ready this month.
  • Brecht found possible solution for Nvidia Fermi slowdown with faces using double sided light. He will check if this is feasible to add.
  • Pete Larabell: patch for updated "double-edge-matte" Composite node goes to codereview today
  • Still two weeks left to complete new features or add patches/branches. On January 22nd we enter "BCon3" (only work on fixes).

2) Other projects

  • BMesh goes as expected. Modifiers being done now, particle support then follows.
  • Carve library (Boolean Mesh intersection): works good now, but has a triangulation issue, needs solution. Might get to trunk as ifdeffed option
  • Andrea starts working on Asset Browsing. She could use feedback from a sall team who likes to get involved too, preferably people with past production experience (suggested: Campbell, F Paglia, Bassam)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Firstly let me say a great thanks to Ton and the Devs who really work hard. The new multi GPU feature is gonna be awesome I`m sure.

    I would like to ask if there is any chance that the different filters which were available for rendering in the early versions of 2.5 are going to be available again? I saw some image with those filters applied and they really brought a plus to the rendered images.

    Thanks

    • I'd love to see them coming back too. It was a super easy way of color correcting your renders or giving them a cool 'feel'. I still got some early build just for these filters.

  2. Render passes are a great plus.The same holds true for the rest of the improvements,though.Collada exporter much awaited and a major addition,I think,since this would greatly contribute  to solving many integration/pipeline issues.THANK YOU guys!  

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