I think it's fair to say that a good part of the Blender Development community was hung over yesterday ;-)
Ton Roosendaal writes:
Hi all,
Happy new year for everyone!
It was a lazy sunday apparently, we only had a short meeting with few topics. Here's the overview:
1) 2.62 targets
- No change really, the list of targets are mentioned here: http://wiki.blender.org/index.php/Dev:Doc/Projects
- Ton added the 'ID/bone/constraint name lenght fix' back, will be done together with Sergey. Preferably should be done the simple way for now (add 32 chars to static arrays). Before changing it, advice will be sought via proposal or patch.
2) Other projects
- Andrea Weikert is back with time to work on asset browsing/managing. Will be done in branch, so a proposal and designs are going to be reviewed there first.
- Antonis still has proposal for faster selection code in Blender: http://www.pasteall.org/27077/diff
Needs careful review and test still, especially for older systems
Thanks,
-Ton-
7 Comments
I admire the Blender Head and the team. Didn't join party but had meeting to develop the best Blender for us!!!
Salute! ~^_^
i heard nurbana will be in 2.62.... but we'll never know.... the docs about the nurbana development is almost non-existent.. for now...
May the developers have enough stamina to continue.
Happy new year BF! Keep up the great work!
Happy new year, everybody! :)) I hope for Phymec's tools join the party too!
What ever happened to the Onion branch ?, the new sculpting feature would be nice.
The last build was in August last year, what is the news?
Happy New year!!
Heyyyyyy what about Open-CL support for cycles? I can't wait for that!