Spencer Dupre released a new tutorial demonstrating the new Navigation Mesh and Pathfinding features in the 2.61 Game Engine.
Navigation meshes can be generated and help you in guiding a character to follow it. It only requires a set-up inside the logic system and Python coding is not needed. Inside the logic system you can besides using it as a path also enable normal orientation which aids the character to move correctly along surfaces with different 3D space orientations.
Pretty cool.
8 Comments
Great tutorial. I was looking for something like this.
But what about avoiding other characters?
Experiment. :)
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that is groundbreaking. Do want. I did not know that could be done.
When will BGE have Unity or Flash plug-in support for web games?
what's about the Burster-Plugin http://geta3d.com/
Unity and Flash are more widely supported and easier for normal user.
Yes but simply exporting the game to Unity or Flash is practically impossible. The engines all function completely differently.
I Could use this for a turn based strategy game. It would could work like FireEmblem