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Tutorial: Navigation Meshes and Pathfinding

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Spencer Dupre released a new tutorial demonstrating the new Navigation Mesh and Pathfinding features in the 2.61 Game Engine.

Navigation meshes can be generated and help you in guiding a character to follow it. It only requires a set-up inside the logic system and Python coding is not needed. Inside the logic system you can besides using it as a path also enable normal orientation which aids the character to move correctly along surfaces with different 3D space orientations.

Pretty cool.

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