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Blender Internal Machine

42

internal-render-machineA picture of a 19th-century Blender prototype has been dug up by Stanislav Šestić.

Stanislav Šestić writes:

Steampunk Blender render machine! Blender 2.60,Cycles render, compositing Blender internal, texture GimpPaintStudio. Click here to see the image in full resolution.

42 Comments

  1. Most Excellent, only the Lever area of the image throws off the realism in some way(reminding me that its CG)  and I look at it and I can't figure out why.

  2. Great idea! Great image as well. I would love to see some explanation on the workflow used for aging all the surfaces. Very intersting!

  3. My Great - Grandfather had one of these, and I can still remember the smell of burning oil and ambient occulsion when he fired it up....

  4. Lawrence D’Oliveiro on

    This is not really 19th-century “steampunk”, because they didn’t have electrical switches like that in those days. This is more early-20th-century-punk. Put that board in the bridge of a Zeppelin, and you’re done. :)

  5. Although the lever looks a bit fake, and while I agree with some prec post about the excessive bumpiness and lens aberration, I find the idea and its overall realization really great.
    A fine illustration, my compliments.
    The above observations are only about minor catches in a very good work.

  6. Stop joking people! I still use this interface. It's not messy like the new one and I can find dozens of tutorials at my local library, just five stations from home.

  7. Hi !!!
    Thanks to all for comments and critics :)!One of the most common questions about this work is-why lens distortion.My idea was to make something like vision,look on the past.So,I got the best effect whit a lot of distortion,but on that way i too much destroy image.I think this is enough to get this effect,and not destroy the image!This image is a product of imagination,and in that world anything is possible,even electricity and TV in 19th-century..maybe and craze levels of bump.Thare is no place for much logic :D !!!Render is Cycles,have 700 passes(because my computer is not in the best condition),saved in openEXR,spot light is rendered in internal,added in GPS,and finaly i made compositing in internal!!!Regards to all ;) !!!!

  8. Benjamin Lindquist on

    Very good idea! You don't have to save the cycles render as openEXR though as you can just have one renderlayer with the cycles scene and another with blender internal. Keep up the good work!

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