Another cool object tracking demo to wet your appetite ;-)
Sebastian König writes:
This is a first test of Blender's object tracking, which works really good.
Footage from hollywoodcamerawork.us
Another cool object tracking demo to wet your appetite ;-)
Sebastian König writes:
This is a first test of Blender's object tracking, which works really good.
Footage from hollywoodcamerawork.us
42 Comments
WOW! Very VERY cool! I can't wait to play with it myself!
:)
In five years, not only will blender have gobbled up a good share of Autodesks's market share, but PFTrack, Boujuo and Syntheyes as well. When the video sequence editor gets an upgrade, it'll blow Avid and Premiere out of the water. BGE will take Unity and the UDK. In the end Blender will rule the world.
Amen!! that is exactly what I think about the Blender development :)
it only need integrate GIMP inside to conquer the world!! XD
the BGE need work perfectly in the comercial plataforms like Iphone or maybe Andorid to catch more potential developers >:) ($$)
I personally was tired to try get a Stand Alone Game with the BGE, it was something big for my team... and they decided go for Unity for that reason :/
Greetings
Taking out Unity or UDK .... well only if you could port for consoles and smartphones , tablets then probably yes . But UDK and Unity are free and ALOT better why not use them sicne theya re all free . I'd prefer a blender import-export for UDK , one with no problems and easy to use . UDK - Gears of War , BulletStorm , ALice Madness , Mass Effect , Batman ARkham , sorry but blender cannot do things that UDK can .
Like Erik90mx said, it needs to integrate GIMP.
Plus, it will only really rule over the world once it includes a browser that can run Gmail, Twitter and Facebook.
Erp, you are *totally* forgetting the Make Awesome button.
Oh, PLEASE not GIMP! It's only advantage is that it's free. Its user interface has always been abysmal, and unlike the changes in Blender there appears to be no interest in doing anything about it.
I like it... does the job. Like most things, could be improved, why don't *you* do it? ;)
If not GIMP then why not its fork, GIMPshop? It is GIMP reworked trying to locate tools where Photoshop has them:
"GIMPshop...s primary purpose is to make users of Photoshop feel comfortable using GIMP."
http://gimpshop.com
Anyways, I'd rather see GIMP integrated to agree with Blender keys....
Needs 16 bit and 32 bit multilayer exr support.
GIMPshop is no longer maintained anymore, the version you can download from that website is ancient.
Regarding the interface it's just a matter of getting used to it anyway, just like Blender. Personally I like GIMP more than Photoshop, mainly because I'm used more to the former than the latter.
There is a way to integrate it into the workflow. It's not default, but it is a pretty easy to change system preference.
IMHO GIMP is underdeveloped in the UI and User Experience side of things, relatively simple things often have obscure keyboard shortcuts. I do hope to see it mature in the near future, but the community needs to develop before I can get heavily on board.
It's just incredible !
Awesome!! Really steady...I guess it gives the possibility to make facial tracking too. :D
Wow! I'm amazed! I can't wait to play with the new feature.
This one really long way to find out if you look good in glasses, just borrow a pair off one of your friends...... :p
But seriously, this is very cool!!!
I hope a tutorial soon follows :)
Get your fingers out of your ***.
that's cool. I think, that it will be ready for facial motion capture in very short time if it's not now.
Nice! Very, very useful feature!
Sebastian, you've just given me a solution to a problem I've been having! Excellent!!
My god... Blender is THE software! Love it love it lo ve it!!!
Do I need to model the head first and then add the glasses and then do a tracking or what?I'm confused :D
Do you need tracking? do you know what is it?
definition "blendie": a "feature" collector, just happy to have a software with "cool" features but don't know a f****** moment what to do with and if he really wanted to do something with it except to be sure to be part of something "cool"!
did you make up that term to describe yourself? thats cute :)
The head was modelled in order to mask out parts of the glasses as the woman turned her head. It looks to be a pretty generic model you just have to have the basic proportions of the head correct. The object tracking is acheived through the black spots on the woman's face which are mapped to the head and glasses model. Once the movements are mapped that head model would have been rendered out flat white and combined with the glasses render to mask out the parts that are obscured by the head as it turns and moves. So yeah, you had the basic order of things correct!
Thank you for explaining that one to me. :)
I really need a good tutorial walking through how to track certain shots. I sort of got some things working, but I had to do a long circular pan and I couldn't figure out how to make it work. Initial points went off the screen so I added new points every 60 frames or so, and every time it transitioned to the next set, the camera would jump around. Just need a thurough walk through from one of these people getting these amazing results! And that is awesome! Looks very very good.
maybe you should make the tracker work in real time in the game engine.
Some companies sells products that do this:
http://www.t-immersion.com/
(look at the videos)
http://www.youtube.com/user/TImmersion07#g/c/12A380B5CE73F1B3
Realtime would be cool, but it's not the target of libmv's reconstruction at the moment. Reconstruction for special effects insertion is a bit different than real-time reconstruction, since precision of the reconstruction is paramount while the speed is less so.
Nice!
As a always Sebastian, you are a great Blender Jedi Master
This is really putting Blender in the framework for film VFX, exciting times I feel for Blenders direction. If they can only get CYCLES to work properly and efficiently I think they will have a major chance at entering this market for real.
Impressive. I understand the workflow. But: I have paths from the track. I have a model with corresponding markers. How do I "map" the tracker paths to the corresponding points / markes on my Model?
You cant yet. That is what he is showing you. "wet your appetite" not available yet.
Sebastian, you are the man!
I can tell the girl is CGI. Needs more work. And on a serious note...this IS an exciting feature. Oh, the possibilities!
Very nice. The features just keep blowing me away.
btw whet, not wet.
Hey! Thank you for the nice comments!
Yeah, the tracker is getting better and better, thanks to Sergey and Keir!
For everyone who wants to try this, here's a tutorial on object-tracking:
http://vimeo.com/33283857
Awesome! I can draw black dots all over my face so I can have CG thin-rimmed glasses put on me!