A timelapse of creation of the awesome Merman image by Roberto Roch.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
10 Comments
Oh la la :O The Sculpt Mode really improved a lot sir.
It's amazing! But a litte criticism, I think that a better illumination would have been enhanced the little bumps that can be appreciated in the modelling process.
Best Regards
I think this video shows how important it is to work on the onion-branch to get it into trunk! Amazing!!!
agree onion branch must be picked up, finished and merged. AFAIK it was a GSoC that wasn't 100% completed and the dev. started school again or work and couldn't finish it. but the changes are awesome!
@Chaos a better 3d OpenGL lightning in the viewport was updated shortly after to my theme, because of feedback from Roberto. now it's more lit like a matcap. darker and more contrast.
Nice character! Reminds me that alien from "Enemy Mine" film.
nice timelapse! Good work!!
Anyone else notice at around the 5 minute mark where he goes through 10 or so folders, just to find the right brush? Quality assortment, I say. I couldn't have done it better (or worse) myself.
What did you use to film this?
I've used The Unregistered Hypercam 2 before, however that didn't turn out so very well...
pls share this theme :D
btw nice work
you can really tell he realized this character as he worked. the constant switches between body types is what makes him pro ;D