You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Cycles Lighting, Materials and Texturing


A detailed videotutorial on using Cycles.

From the announcement:

Frederik Steinmetz has prepared an intermediate tutorial on Cycles. Not the usual "How to start Cycles and set up a simple scene" kind of tutorial but a guided tour around current pitfalls and lots of tips and tricks!


  • An ultra-short introduction to the cycles render engine
  • Setting up a simple demo scene
  • Lighting in Blender Cycles
  • Using textures in Cycles
  • Easily lighten and darken materials and textures in Cycles
  • How tos set up and tweak displacements
  • Overview of the material setup for the spider
  • How to cheat with lights in Blender Cycles


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


    • I also have a 540m  m for mobile, and just got it working, your laptop like mine, may have two graphics card, internal intel one and the nvidia one, you must got to the nvidia control panel and add blender to the apps list. Then check the use nvidia card button when blender is launched, then cycles should work using the GPU.

  1. Andrew Porter: that gpu has 96 cuda cores so same as my quadro 600, I couldn't get Cycles to work until I updated the Nvidia drivers to 2.80+ hope this helps.

  2. Yes, this was already posted on BlenderNation on October 24, 2011 by cekuhnen. But indeed, it's very interesting, because it's hot news nowadays. Cycles is "COMING SOON  IN THIS THEATRE !"  :-)

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.