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About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


  1. That's amazing.  I wasn't sure or not for about 30 seconds if the costume characters were CG.  It was the little hops and some of the movement of the skirt that convinced me (and even then I wasn't sure) that it was CG.  The lighting and blending into the environment is spot on!  Very impressive.  What renderer did he/she use?

  2. Just checked his work. It's all hand keyed animation. No mo cap. Her little clapping (wrist and finger movements) is really good. Totally convincing body gestures. 

    • I have to admit, I found a few little flaws in the motion where it becomes a bit robotic. The funny thing is that it matches the sort of mime actions you see from people in costume, so it mostly works.

      That's just me nitpicking though, it's a great piece of work overall.

  3. what the heck is the other CG character doing at 1:52? (crawling on the ground looking up her skirt???)

    but pretty good overall. The reflections, lighting, and shadows are done really well.

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