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BlenderNation Changes: Header archive, Logo!


Since I switched to the new layout with the artwork in the header, many people have asked me if I could provide an archive of the images. Well, here it is :) And even better: you can now comment on each image as well. Just click anywhere on the header to go to the comments page. Use the Art > Headers menu at the top of the screen to visit the archive.

And remember: I'll need new artwork every day! If you think your work is the 'best of Blender', then submit a 1000x288 image to 'bart@ this site'.

Oh yes, and before I forget: it only too me close to 7 years, but now there's a logo on the site! With thanks to Virgílio Vasconcelos for helping me with this. Here's some background information on the logo, in case you're interested. (The font was updated recently, the rest is still accurate).

Note: if the BlenderNation logo is covering the entire header, reload the page to get the new stylesheet.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Some of the pages give different header from today "red lake", instead its the "sunshine"
    Also i kinda remember more headers, i think there are quite a few missing from the list, unless u are manually adding them and they just havent been added yet...

  2. Hmm...
    While the idea of the logo, e.g. which thoughts it was designed with, is really nice, I don't like the visual look of it.
    I see how the colors are inspired by the Blender but for some reason, I think it might be the Blender logo's whitespace, the connection doesn't work well for me.

    Also, the previously mentioned pixelation is, I guess, due to the extreme contrast between the orange and the blue. No matter how much AA you use on it, sub-pixels can't really (re)solve an extreme contrast like that...

    I do like the Blender 2.x(+?) logo a lot (as opposed to the Blender 1.0 one) but that proposed BN logo just doesn't fit well...

    Either way, I really don't have a better proposal so if it'll stay like that, I guess I'll get used to it...

  3. Nicholas Rishel on

    The color gradients layering of the sphere object itself are more reminiscent of Firefox than Blender. Specifically, the main body containing no white pushes it to a look more similar to Firefox. Also, I do notice it getting a bit pixel-y on 45deg angles; see N. Maybe an anti-aliasing issue or just that the image is such a small scale? Maybe try an .svg instead if you can?

    I do love the new headers. :)

  4. All looks fine to me (Firefox 7.0.1, IE 9, Chrome, screen 1920x1200).
    Yep, I agree with Nicholas, orange and blue are not blended in the Blender logo (muah, pun intended :) ).
    Anyway, Bart, you are doing a great work, thanks a lot. I really enjoy coming to the new site every day.

  5. Did you change the typeface of the "slogan"? The description of logo states that the pay-off should be Rockwell (a serif)  but in the logo displayed here it's the same Franklin Gothic typeface.

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