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Tutorial : Simulating & Rendering flexible Balls in Blender with Cycles

12

Nikhil uploaded a double tutorial covering softbodies in Blender and how to render it with Cycles.

The topics he covers are:

  1. How to Setup Cloth Parameters for a squishy Ball
  2. Texturing / Shading using Node Editor
  3. Rendering the scene with Blenders CYCLES path tracer render engine.
  4. Tips for doing Multiple Objects collision

Blog: http://3dvideotutorials.blogspot.com/

12 Comments

    • it is not a softbody tutorial .. there must be a typo during writing a tittle ..
      reason for doing this with cloth is because softbody have tons of parameters to tweak for this effect.. comparatively Cloth does a trick  with lesser parameters ..

      - Nikhil

    • I see now what you mean. With softbody in the title it only refers to the soft object not the softbody modifier.

      Conflicting indeed. I will change it to softobjects.

  1. I agree the render quality is great. But the actual physics of the interaction of objects doesn't look very realistic to me.

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