perfect; the artist is very talented; now i wonder if other applications can be useful to do the same in less time... but we know that the scuklpt thing will be upgraded :-)
Very impressive, very detailed, it's a master piece from a talented artist, I would like to know how he proceed to achieve this level of quality. thanks for sharing
I am trying to figure out how GIMP was used in the process. It looks like a very detailed sculpture with a plain material, and I don't have the experience to see where the texturing was added.
Does blender support bump/normal/disp map painting using an alpha image and sculpting? If so, these models will be life like!! My only gripe is they are a little less detailed than what I see at zbrushcentral.com. its 90% done, but just a bit more, and it can LEGENDARY! Nice stuff!
yes,indeed...Blender does support bump painting (the whole "bump code" being reviewed,in the 2.5 versions,resulting into sharper,higher quality rendered "bumps").By enabling GLSL shaders ,provided that your graphic card support them,you can,also,have a high quality real time preview,in the viewport,at the very same time you are painting the bump map onto the object' s surface (in Texture Paint mode).
And ,of course ,Blender does support normal and displacement maps and a very convenient baking feature for generating normal maps from high res poly meshes (let's say a sculpt,fro example) and then assigning those maps to the Normals channel of the low poly version of our mesh.
Bu the way,should you retopologize a high res mesh you imported from another app,Blender provides a "Retopo" function,as well.
@7006cf5227fb97b0021dd0c0c7a29f71:disqus andy a
I see on your vimeo channel you have really great experience with lots of commercial industry standard apps in your last reel from 2010, how come 2011 switch to Open Source Blender and GIMP?
2010 stuff was all noncommercial student work - when I started freelance Blender was the only option [the best software for this money :) ]. Also seeing some other people awesome works I asked myself: if they can why couldn't I? - I've chosen Blender and don't regret it. Of course I'm thinking about incorporating some other apps (3delight, zbrush) but for now I'll see how Blender development goes (it has almost everything I need so far).
26 Comments
Pawnage!
Great Work
perfect; the artist is very talented; now i wonder if other applications can be useful to do the same in less time... but we know that the scuklpt thing will be upgraded :-)
Very impressive, very detailed, it's a master piece from a talented artist, I would like to know how he proceed to achieve this level of quality. thanks for sharing
" I would like to know how he proceed to achieve this level of quality"
He works his ass off instead of playing games all day long.
draw more (paper), than sculpt as much as possible - most of it is about observation [the tool isn't as important] :)
Great modelling and sculpting work! Very cool demoreel ;)
Good Work man
Excellent, it really looks like Zbrush sculpts !
Really a pro job. Let's admire and go and work harder.
I am trying to figure out how GIMP was used in the process. It looks like a very detailed sculpture with a plain material, and I don't have the experience to see where the texturing was added.
Title and Project Name stills perhaps?
Nicholas Rishel is right :D also for noise layer, radial gradient [for vignette effect] and for normalmaps [some clone brush, here and there]
Great models, great balance of artistical expression and "industrial" excelence. Really wish you more and more successful and pleasant to do projects.
P.S. Unexpected to hear Ukrainian in the music:) It's my native language;)
Good luck!
The music is so beautiful, as the works.
he probably adjusted the normal map he baked from the high poly model in gimp than applied it to the low poly one that u can see the wireframe of.
Wow – what a pleasant surprise, I visit blendernation from time to time but never expected to be actually mentioned :DThanks for all comments :)
AMAZING ...I DECLARE > THIS IS THE FIRST TIME I AM >>> AMAZED ,IN HERE,>>> EVER!...HATS OFF TO THE ARTIST!!!...
This is fantastic work! Well done!
Does blender support bump/normal/disp map painting using an alpha image and sculpting? If so, these models will be life like!! My only gripe is they are a little less detailed than what I see at zbrushcentral.com. its 90% done, but just a bit more, and it can LEGENDARY! Nice stuff!
yes,indeed...Blender does support bump painting (the whole "bump code" being reviewed,in the 2.5 versions,resulting into sharper,higher quality rendered "bumps").By enabling GLSL shaders ,provided that your graphic card support them,you can,also,have a high quality real time preview,in the viewport,at the very same time you are painting the bump map onto the object' s surface (in Texture Paint mode).
And ,of course ,Blender does support normal and displacement maps and a very convenient baking feature for generating normal maps from high res poly meshes (let's say a sculpt,fro example) and then assigning those maps to the Normals channel of the low poly version of our mesh.
Bu the way,should you retopologize a high res mesh you imported from another app,Blender provides a "Retopo" function,as well.
@7006cf5227fb97b0021dd0c0c7a29f71:disqus andy a
I see on your vimeo channel you have really great experience with lots of commercial industry standard apps in your last reel from 2010, how come 2011 switch to Open Source Blender and GIMP?
2010 stuff was all noncommercial student work - when I started freelance Blender was the only option [the best software for this money :) ]. Also seeing some other people awesome works I asked myself: if they can why couldn't I? - I've chosen Blender and don't regret it. Of course I'm thinking about incorporating some other apps (3delight, zbrush) but for now I'll see how Blender development goes (it has almost everything I need so far).
Fantastic work, would have loved to se them rigged an animated.
Excellent work, congratulations.
Name of the music, please?
i almost didn't view the video, but i'm so glad i did! this is really great work! I'm inspired to keep working on my material. Thanks for sharing!!!