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Developer Meeting Notes, October 2, 2011


Blender 2.60 development is now in BCON4, and all development focus is now on stabilizing the new release.
Ton Roosendaal writes:

Hi all,

Here's a summary of today's topics:

1) Blender 2.60 planning

  • As planned, we're moving to "BCoN4" level now, which means all focus and attention should go to the imminent release! Only crucial bug fixes now.
  • Joshua Leung: uncommitted the new "rna caches". This was meant to allow (driver) updates of variable dependencies all over. Unfortunately it was slowing things down too much, or get into cyclic refreshing even.
  • Sergey Sharybin: compositor can crash on load of files, has a fix waiting for Lukas Toenne to check
  • Jens Verwiebe: using gcc 4.6 for OSX goes fine and will be our release. A (user preference) setting will be added for it, since OMP can't use all threads optimally. Testing revealed that only 2-4 threads goes optimal. This info will need to get in release logs too
  • Jens is also working on a Python Tkinter bypass for OSX Cocoa via javascript.
  • Ton Roosendaal reminds Joshua: can we get the red color in dopesheet/action/etc to become a (less dominant) theme color?
  • Ton noticed playback speed regressions for subsurf chars... has good test case. Campbell Barton checks on it.
  • Todo for next week: gather showstopper bugs. Campbell/Sergey/Brecht will be on tracker duties for all week.
  • Campbell: the recent "navmesh" merge is adding a modifier only for 3D window drawing. That should be not a modifier then, add as exception in drawing code instead. He will contact Benoit Bolsee about it.
  • Next tuesday the first 2.60 Release Candidates will be built. The following sunday we then review status and (probably) pin down the release date.

2) Other projects

  • Cycles can get ready soon, Brecht expects he'll merge it before Blender Conference.
  • Getting ready for 2.61: branches that are ready can notify that here.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I think if they can code the Blender they surely know the month... ;D

    Yeah, I noticed the Oktober too, but didn't care about it... :)

  2. Only good news. Really Big Big thanks to Ton and all the Devs. Man I just can't wait to have a fully functional Cycle Renderer. Think that I'm gonna invest in 2 new graphic cards :D.

    Is there a chance that we could render with both the graphic cards and the CPU? That would just be awesome!

  3. Great news,

    I have a question ;)
    Regarding this statement: "Jens is also working on a Python Tkinter bypass for OSX Cocoa via javascript."

    What exactly does this mean? I know, that "Tkinter" is a module for python allowing to draw nice GUI's. Are you working on an implementation to allow using the Tkinter module in the Blender Game Engine?! If yes, this would be perfect! :) Please say yes! :P

    Anyway, keep up your good work.

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