Another nice story about an iPad game production using Blender, including a videotutorial.
RedBaron85 writes:
I'm an Italian student (I'm sorry for my bad English) and Blender 3D user :-)
Blender 3D may be used, among other things, to produce images and gifs for arcade videogames; Minix84 and I have developed an iPad App, “Newton's AG (Artillery Game)” (click here to view the app in the Apple Store), an arcade game where you have to destroy your opponent's spaceships firing a projectile avoiding collisions with planets and stars; stars have a gravity field able to divert your projectiles.
I've used Blender 3D 2.5 to create the spaceships, the planets, the stars (spheres with a coloured cloud textured and an inner icosphere with an halo material to provide the “glow” effects) and, much more important, the explosion animation.To produce this sequence, I've used the Smoke simulator, with 0 gravity and two voxel data textures (“standard” configuration: the first one on Density, the second one on Emission Color, with Color Ramp enabled); Smoke produced black squares, so I've used the Color Key Node to create a Matte Image and set Alpha 0.0 for black pixels.
The videotutorial (click here) is in Italian but Google Translator may help with the Text Version (click here) :-)
YouTube Video:
http://www.youtube.com/watch?v=x2PSgq5H7Pk
6 Comments
hi RedBaron85, you're a mine of information and news!
Thank you, Fernando :-) Hope I'll see you again, you can't remember me but I was attending your seminar on "Animations in Blender 3D" @ DMI of Catania, some months ago... will you attend the Blender Conference? I will :-P Bye!!
--- Francesco
Amazing Game!!!!!
Amazing Game!!!
Well done! Nice to read you here :-)
Haha, I recognize Monocerotis! One of the coolest Hubble pictures. I used it for a game as well. :)