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Rat'n'Band game created with Blender


EX©M posted a thread on BlenderArtists about their new game Rat'n'Band for  iOS and OS X devices for which they used Blender as the game content creator. It is a horizontal scroller and visually looks terrific. It is also very interesting how they visualized the levels and developed them. Read more and enjoy.

EX©M writes:

A few days ago we completed our project Rat'n'Band for platforms iOS (iPhone, iPodTouch, iPad) and OS X (MAC). The most exciting thing is that we created it with the fantastic program Blender. 
For the development of our game we have used version 2.49b and 2.56-8a. All maps and animations were created in Blender. If it were not for this awesome tool, we would be doomed. Blender can be easily used with properly adjusted cameras as conventional 2D sprite editor. A 1024x1024 texture has been used for each map. Tileset has been created by using the Grid object, which can be easily mapped and where UV coordinates are very accurate. 
In order to avoid complex programming of the parallax scrolling, we placed layers of different grids perpendicularly to the perspective camera and achieved the same effect.

I can humbly say that Blender is the best choice for the creation of games. I attach a few pictures from the development of our Rat'n'Band using Blender.





  1. "an updated version, and a lite free version is comming very very soon... so stay tuned, and check iTunes... we are also finishing a MAC OSX version ;)"

  2. I downloaded it and tried out the first two levels. The graphics and animation are great.

    I found the signs ambiguous and until I figured out how to save progress, it was a bit frustrating having to restart each level when I made a mistake. Having some sort of quick undo button for when I get those boxes stuck would be great. Seems a bit lacking on the "Toy" aspect of gaming (fun right out of the box), but that's just my first impression.

    Still, far better graphics than many other games I've seen. (I'm playing on iPod Touch, 3rd gen.)

  3. Robbie : You don't need to restart level from the beginning. You can use quick save slots to save your progress anytime you want and then start from your last save point.

    Aldi : This time is only for iOS and OS X(available until 1-2 weeks )

  4. @Martin - thank you!
    I am now at level 7. (The level depicted on the second screenshot above) This is a seriously addicting puzzle game.
    Rethinking what I said earlier, a quick undo button probably wouldn't be much use.

  5. Nice looking graphics, lovely even. But I'm over puzzle games I'm afraid. Got to level 3. Would rather repetitively stick knitting needles in my eyes. Strangely enough...

  6. Its a little bit frustrating when there's no point to return or undo action. Specially when you are stock at some point. Other than that its a great game.

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