This news just came in: Sergey Sharybin (the GSoC developer who works on the already immensely popular camera tracking module) will join the Blender Foundation as a part-time developer. Ton Roosendaal writes:
I'm really happy to confirm that Sergey accepted a part-time job (30h/week) to work with Brecht, Campbell and me on general Blender tasks. It is partially to wrap up his SoC project, but especially for all the other jobs that keep lying around, like patch reviewing and bugtracking.
He'll start September 1st, at least for four months now. If things work out well, his contract will be continued to be part of the Mango (open movie) developer support team.
Welcome Sergey! :)
-Ton-
TOTALLY deserved! Congratulations Sergey!
37 Comments
Awesome! Sergey's camera tracking progress has been very exciting! Keep up the good work.
Awesome stuff! Congrats to both parties! Actually to all of us. :)
Congrats, Sergey!
Well deserved. Keep up the good work!
Great news! Congrats :)
Congrats Sergey! Thanks for your hard work.
This is a big catch for Blender Foundation. Great news.
Congrats to both parties. :)
sweeettt nice call Ton !!!
Very good news !
Welcome aboard Sergey.
the next open movie will combine live action and 3d animation ^_^
Congratulation Sergey.
I've been waiting to hear such great news....
Fantastic news! Anything that helps keep Blender on the cutting edge.
Congrats!
Congrats Sergey!
Nice to see that his hard work is rewarded. :-)
Good catch for Blender...too bad they have missed out on so many others...
Congrats Sergey!! I've followed your videos for a few months now and I've been impressed by your skills in programming and artistry.
Cool! A huge congratulations to Sergey, and I can't wait to see the work he does as an "official" developer!
He, welcome Sergey...Sounds good !!!
It's good to hear that he'll get paid for at least 4 months. Cheers!
Just amazing... Great to see his talent rewarded!
Yep - it's great to see great talent rewarded.
It's good to, as I notice that more people are needed to work on bug fixing (it keep staying 4 at pages long). More hand is needed to getting it reduced (and work on the old bugs).
Nice! Great to hear this news. ;)
-Reyn
This is really fantastic news. Ton is gathering a talented bunch of guys around him once again!
Congrats, Sergey!
to coin a phrase
'The future looks bright, the future looks Blender'............. that perhaps was a fail....
cooooooool news.
Adrian
Sounds like good news for everyone!
Yay!!! Good to hear!!
This I hope will make things move even faster!!! :)
Great news. Seems to me like a great addition to the in-house BF dev team. Especially as it looks to me like he knows his way round blender code very well. :D
Great news!
Congrats Sergey...your work has certainly caught the attention of the community (much credit also to the lib-mv guys).Nice move Ton! Now go and hire Wenzel before he is snapped up by Autodesk :)
Nice. Congrats Sergey!
He is like a speed-multiplier for Blender-bugfixing and -development ;)
Great news! He's proven to be fast solid as a coder. Great addition to the team.
Congrats Super Sergey!
Great news!!! Congratulations to Sergey hi deserves this.
It must be especially gratifying for Sergey considering the number of people who were saying that integrating lib-mv into Blender was too large a project to realistically be possible in a GSoC timeframe... That's showing the doubters Sergey! Congratulations! :D
Hey, all blender user, I alredy ask Mr tom to intergete cam tracker in Blender, it is her now ,thancks for all coder for this beautifull gift, thancks tom, sergey, and all the others.