A breakdown of the VFX in a new Arabic television series.
Samran Abed Alsalam writes:
The Adventure of Dalela & Zibak is HD entertainment Arabic Serial of two parts and i am the VFX artist .
I am the only 3D artist i did all this work + Edit the Promo and all fighting scenes in this Serial and a many of postproduction shot. Blender and Apple Mac and my wife helped me a lot to finish this work :D
I used 2 Mac pro and 1 Pc + Blender 2.49 for import camera tracking "VRML97" and Blender 2.5X for 3D and Render, FinalCut And After Effects for final Compositing and matchmover 4 camera tracking.
The building modeling and UV is easy in Blender. I used textures Bake to collect the textures on one image and painting over it in Blender
I use internal render + Sun light and environment lighting and pass layers for render. The Compositing in Blender helped me a lot, I used the Z pass to add fog and depth Color for the shot, lens distortion to fix live shot or add distortion to 3d layers, and preview final Comp before render.
I like Color managements and i found many Bug :D and the big problems for me in Blender is the slow done and antialiasing I hope Blender Dev Team focus on this. And also used Boids Particle for simulate the birds , I think in next parts of this Serial i will use the Boids for crowd simulations !!!
I think if I had more time I will give you results in Blender more realistic and quality of this results and this is what I will try to work on it in Part II of this series
I love Blender and I like support it and I think Blender is the most easy 3d program and if i use max or maya i think i need double time to get the same results.
sorry for my bad english :)
Samran Abed Alsalam