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One Afternoon in Venice TimeLapse

16

Sixthlaw plublished on Blenderartists.org a timelapsesed modeling video demonstrating how he modeled the architecture based on image references. Further more does he show how the mesh is being textured making use of Blenders GLSL shading which provides a great preview of the bump and color texture and then rendered in Octane.

Sixthlaw writes:

Well this is final result of todays project. In this scene I tried to create a realistic and dynamic environment, with simple and effective modelling and texturing techniques. I have also created a time-lapse of the project, so you can see my workflow. Rendered in Octane. I hope you enjoy the final product!

Blenderartists Thread:
http://blenderartists.org/

Youtube Video:

16 Comments

  1. @Sixthlaw Well done............ complete tutorial will be also interesting.. waiting for it. R u using Luxrender?
    blender is going on a right direction... becoming a great software.
    THANKS TO ALL
    -biswajyoti

  2. interesting work, waiting to see in real time tutorial. Are u using Luxrender? I could not follow it. keep it up.

  3. Sixthlaw, thanks for the tips!

    It's looking very good but the main thoughts are about it's not possible (for the same speed) without a good plain texture.

  4. I really don't see why one should do that..?
    Looks "just" like a bit more shadows and a bit of postprocessing.
    You could get a very similar result by just editing the original image in gimp or in the blender node editor...
    For me it seems like a lot of effort for nothing.
    Or I'm just a moron and don't get the point ;)

  5. Please somebody check the grammar in the articles!
    And the spelling!
    "plublished" (don't you use a spell-checker?)
    "Further more does he show..." (!)

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