Sixthlaw plublished on Blenderartists.org a timelapsesed modeling video demonstrating how he modeled the architecture based on image references. Further more does he show how the mesh is being textured making use of Blenders GLSL shading which provides a great preview of the bump and color texture and then rendered in Octane.
Well this is final result of todays project. In this scene I tried to create a realistic and dynamic environment, with simple and effective modelling and texturing techniques. I have also created a time-lapse of the project, so you can see my workflow. Rendered in Octane. I hope you enjoy the final product!