A ready to use, free starfighter game model. Nice!
Sqorck writes:
The Star Wars ARC-170 Starfighter is a fully textured and rigged game model and it's licensed un CC by-sa from Blendswap. So you can use it in your projects! It is build using logic bricks, so it is easy to modify and place in you own game. The model has 2670 faces with color, specular, and normal maps.
The model can be downloaded here.
Here's a video preview:
16 Comments
I'm new to the Blender game engine. I opened your file and started it, but the render size is to small to control the ship well. I tried changing the render resolution settings on the render tab, but it didn't make any difference.
How do I make the game engine display a higher resolution?
I like this demo. I'll learn a lot from it.
Thanks.
wow that is soooo cool! thanks for sharing.
This will be a great learning tool. I just did a quick test drive in the game engine, it looks awesome!
great work.
Quite cool, modeling looks nice, texturing could use some work imo. Really kind to share this with the community, I see some spaceship games on the horizon. :)
Hi, that's awesome.
But when I use it in my project what's about the rights of Georg Lucas?
Always when I saw games which uses Star Wars models I asked this to myself.
An answer would be great :)
Carsten
Amazzing, now i could generate my on models and make them available here to !!! :D :D
@Terrachild:
I'm guessing you're using the official 2.55 beta?
-When you open the file, hold CTRL and press the up arrow key to unhide the interface
-At the top of the screen, click the engine pop-up menu (where it says "Blender Render") and change it to "Blender Game."
-In the properties editor (it's along the bottom of the screen in this file), switch to the Render context by clicking the camera button at the far left of the header.
-Change the Framing setting from "Letterbox" to "Extend."
-Make sure to hover the mouse over the 3D view with the starship and hit CTRL+uparrow again, to return to full screen mode.
I may be wrong, but I don't think changing the resolution settings will do anything for you, even after taking these steps. As I understand it, the resolution settings are only for an exported game runtime, and (if I'm not mistaken) there's no way to export a game runtime file in Blender 2.5 yet.
Not to be nicpicky, but if it was based on Star Wars IP, I don't think you can CC it around. Maybe i'm wrong, but that what I udnerstand.
It's not the same design as the real ARC-170 from star wars, it was based off of it. Though the model is much different that the on in star was. It has the same basic shape but with some very different design choices.
It does look super nice on the video , very nice :)
Gryphon,
thanks that worked. Now I can fly it around and see everything.
Isn't there some way to export it as a game runtime?
I'm using the game with a GeForce 9800 GTX and it gives me a constant 60fps whether I'm flying around or not. Is that a product of the game engine somehow, or is my graphics card keeping the fps there?
The modeling looks fine ... I suggest giving the color map as much love as the mesh received.
Nice.
What music is used?
Nice Job...Where did you get the canyon model? I swear that is exactly the same canyon I used to fly on Star Wars: Rebel Assault.
That flying demo was beautiful. (The model is just as awesome, if not better :P)
Great job!
Totally sweet! I've been working on my own projects, but it seems that Blender takes an enormous amount of resources to render stuff. How long did it take to build what you showed in that video?