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Bagual 3D Reel

9

Samuel bravo Silva writes:

Bagual is a Chilean based architecture and design studio who has developed a project visualization branch. Our aim is to explain complex concepts and projects in a clear and simple way using digital animation tools. Our study uses Blender as main 3D software. In the beginnings, some 4 years ago, we used other commercial 3d softwares. At this moment we have moved to Blender.

http://vimeo.com/16103076

Architecture and design have also been our test fields for Blender features, not only as visualization tool but in the creative process of projects too.

Link: Bagual

9 Comments

  1. Not bad, but not very good either. Timing could be much improved, and synchronized beter with music. I dd not like the flickering light part in the middle, and the fluid sim errors stuck out like a sore thumb.

    Good luck, hopefully you will recieve constructive crits and improve the quality of your visualizations.

  2. I agreee

    the beggining was good, but the music needs to be review, overlapping two diferent stiles of music and sound that way it sound like noise than music, also at the nigth scene, the spots ligth at the floor are not so sharp even tough you used falloff it may need more.

    En general podria mejorarse bastante, pero la iniciativa de trabajar con blender esta buena sigan avanzando!!!

  3. Ejaleee, colegas y compatriotas. Veo algunas cosas bien buenas ahí(otras que no me gustaron tanto, pero siempre todo puede mejorar). Pregunta: ¿alguno de ustedes iba a trabajar con gente de la USM? Es que recordaba haber visto su página de antes. No me percaté de Blender eso si. Saludos.

  4. "This is incredible" I would have said that 20 years ago when CG was in its infancy. this is sorta like getting on a skate board and doing an olie and thinking your doing something neat. look around at what other architectural companies are doing today and compare your work to it does it hold up ? if it doesn't then keep working on it. this is probably at the level of a 14 year old who just started playing around with 3d graphics.

    and adding the part about "we did use other software but now we use blender" kind of makes blender look bad with all those render errors you got going on.

  5. Hi,
    nice work, I dont understand the comments above.. The video as a whole was good, made impression, showed the ideas, and any technical shortage was not big enough to spoil the good feeling.

    "I dd not like the flickering light part in the middle" lol the flickering part is my favorite part of the video, just i would like to know if it was not intended to flickering?

    But i didnt like the plastic green of the bicycle bay and the green of turbine was too plastic somehow in my opinion.

  6. Very nice! I think this is a great example of how blender is making it into workplaces around the world. Sure there are things that could be critiqued, but I think the visualizations were great and easily gave a good perception of the projects being displayed.

    keep up the great work and good luck with your business endeavors.

  7. Thank you all for the comments, we look forward to improve and keep blendering. Have in mind that while blender top prductions like Durian takes a year or so, we only have one big computer and some times we face commitments like (friday afternoon) "the president wants to see this early monday". Its sometimes hard to be efficient, yet we have the important mission of showing people projects that will affect them and concepts that will involve their futures. Thats our aesthetics.

    @differentsmoke Así es camarada, yo trabajo con Rodrigo Mora programando simulaciones peatonales por agentes con processing.

  8. I basically agree with 3dementia but...

    "Our aim is to explain complex concepts and projects in a clear and simple way using digital animation tools."

    I think anims of the quality demo'ed on the reel does get that job done. ^^

    There are plenty of ways in which this video is far from perfect - and as an audio professional, audio mix is one that jumped out at me - but let's be realistic: how "perfect" does something have to be to be a worthwhile visualization?

    That question is ultimately to be decided by the stakeholders (i.e. on a project by project basis), but for my part, I don't think work for government projects, simple educational use, etc. needs to be as refined as some pixar bs.

    To borrow analogy from the music realm: there are plenty of professionals who get carried away with the technical aspects of a recording - equipment, "fidelity", technique, etc. - but those I consider to be of greatest wisdom know that as long as the _song_ is adequately communicated, the technical aspects are relatively unimportant. Similarly, as long as the message of these anims is adequately conveyed, the aesthetics should not be that much of a worry. The anims are just the means, not the end, right?

    "Do the best you can" is a fine rule of thumb, and samuel you seem to understand that, but in the future you might find you benefit from getting some feedback from community peers before releasing and declaring "this is our reel", in order to put your very best work forward. "Less is more" is my 2 cents.

    Thanks for sharing. Good luck! :)

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