Christian Thomas Oncken made this tutorial on how to rig a soft-body model and surface water simulation for the Blender Game Engine. The tutorial is available in English and Portuguese and he also have the blend file.
Christian writes:
I promised, and improve the technique of softbody, now it´s possible rig a softbody , very useful for character , water , vegetation...
By Christian Thomas Oncken and Diego Rangel
Links:
10 Comments
That video is awesome.
I need to go read that tutorial. The soft body in the stomach look really cool.
The belly is probably just a little too jiggly, but other than that looks great =D
Neat but it seems a bit complicated for me atm because of that python script :D
Cool cool cool. I had tried something like this but hit some snags.
I don't like using vertex colors, but since vertex groups kill softbody there's not much choice.
Is that a .pdf or .flv file you're hosting at abobe.com? If so, could you post it to a file sharing service? I'm running Linux 64-bit and don't want to try installing Acrobat or Flash. I have other applications that can read .pdf and .flv files.
Also, it's the first file I've seen hosted at adobe.com. Just curious - why did you do that?
Thank you for the tutorial. I need to understand this area better.
@Middlefinger
I agree. It could probably be tweaked. It is still awesome.
Hi , sorry ``rtownsend´` , the file is ,pdf, i never try post a .pdf before , so i uploaded this in adobe.com , if you want i disponibilize a new upload of this file in 4shared ,,,
thanks guys ^^
If you could upload a copy to 4shared, that would be great.
Thanks again for the tutorial.
you crazy man lol
very very nice
Looks like an awesome effect. I'd love to play around with it more but unfortunately the Monster file from 4shared doesn't seem to work right for me. (I'm on 2.57b) Water demo is fine, but the Monster just melts into a jiggly mesh that sinks through the floor.