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Softbody - Advanced Techniques -BGE (2.5)


Christian Thomas Oncken made this tutorial on how to rig a soft-body model and surface water simulation for the Blender Game Engine. The tutorial is available in English and Portuguese and he also have the blend file.

Christian writes:

I promised, and improve the technique of softbody, now it´s possible rig a softbody , very useful for character , water , vegetation...

By Christian Thomas Oncken and Diego Rangel



  1. Cool cool cool. I had tried something like this but hit some snags.

    I don't like using vertex colors, but since vertex groups kill softbody there's not much choice.

  2. Is that a .pdf or .flv file you're hosting at If so, could you post it to a file sharing service? I'm running Linux 64-bit and don't want to try installing Acrobat or Flash. I have other applications that can read .pdf and .flv files.

    Also, it's the first file I've seen hosted at Just curious - why did you do that?

    Thank you for the tutorial. I need to understand this area better.

  3. christian thomas oncken on

    Hi , sorry ``rtownsend´` , the file is ,pdf, i never try post a .pdf before , so i uploaded this in , if you want i disponibilize a new upload of this file in 4shared ,,,

    thanks guys ^^

  4. Looks like an awesome effect. I'd love to play around with it more but unfortunately the Monster file from 4shared doesn't seem to work right for me. (I'm on 2.57b) Water demo is fine, but the Monster just melts into a jiggly mesh that sinks through the floor.

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