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3D News

Horus – Released in 2002

Tim Formica [Room335] · May 22, 2010

Originally released in 2002 by Shigeto Maeda.  100% Blender at 32 minutes in length.

Shigeto MaedaShigeto Maeda

HORUS(2002) from Shigeto Maeda on Vimeo.

Author Tim Formica [Room335]
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14 responses

  1. velogfx
    22 May 2010 at 17:04

    woah! good old times! i can remember this video. it was awesome! thanks for the link.

    Reply
  2. Omar Modesto
    22 May 2010 at 17:23

    I remember this project. Even back then, Blender had amazing capabilities for this type of thing, but few took full advantage of them.
    Thanks for letting us know that it’s available online, and in one video (it was previously in chapters), and many thanks to Shige for uploading it.

    Reply
  3. Christiaan (AniCator)
    22 May 2010 at 17:37

    That’s one cool project.

    Reply
  4. Ray
    22 May 2010 at 17:49

    Excellent sound track, designs and story telling. I could well see a game engine adaptation of this, with cinematics refreshed to today’s blender standards. It’s already nice as it is though.

    Reply
  5. blengine
    22 May 2010 at 18:20

    Best post ever! Shigeto is a legend, the new generations should definitely know about him. He was one of the original blender gods, him and Dickie, I looked up to them while learning blender ages ago.

    Reply
  6. Nurb432
    22 May 2010 at 18:26

    Still one of the most impressive blender films i have seen, pushing its limits.

    From what i remember, the blend files were also published once all the ‘chapters’ were done. I might even have them still…..

    Reply
  7. johnj
    22 May 2010 at 20:09

    blender+ideas=freedom
    freedom>beauty
    a lot of ideas here!
    that’s all for me

    Reply
  8. Sim Pern Chong
    23 May 2010 at 01:57

    I remembered this one. Great stuff for its times.

    Blender didn’t had stuffs such as Raytracing, AO and nodes at that time… so the results looked abit different..

    Reply
  9. irve
    23 May 2010 at 17:38

    Once I got used to the style, the story drew me in. Somehow this post-biologic world devoid of humans got to me. It somehow reminded me of Clarke’s “The City and the Stars”

    Reply
  10. Raimon
    23 May 2010 at 20:04

    A demonstration about how, with a good story telling plan, limitations on software, or charachter animation skills, are not a key issue.
    A must of blender annals (it’s said like so? xD) without doubt.
    Raimon

    Reply
  11. Buttons
    23 May 2010 at 23:29

    It was pretty primitive as far as textures and animation goes. I think that’s obvious.

    I’m curious though, was this because blender was capable of no better years ago, or because it was created by a single aspiring artist? Whatever the case, it was enjoyable enough to hold my attention for the full length. This film is greater than the sum of it’s parts. Very good.

    Reply
  12. OcasoProtal
    24 May 2010 at 13:20

    Whoa, sweet memories. Shige was a true blender god. Amazing what he created with the limited capabilities of blender at that time: “You can use a helicopter to get on top of Mt.Everest, but it’s more fun to climb up there”

    Reply
  13. Marc
    24 May 2010 at 19:59

    Is this the guy who did the Ka-Ra art book? I always wanted to see that book in person.

    Reply
  14. TypeGeek
    28 May 2010 at 20:04

    The titles are set in the same font as the Sintel logotype!

    Reply

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