By Tagzerz. This video on YouTube has additional information in the subtitles.
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About the Author

Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
26 Comments
Very nice stuff. How was the disintegration/smash setup between the red & blue boxes?
AWESOME!
krakatoa sucks :D
Awsome work, very impressive!
Very nice indeed.
Really awesome work. You used Blender 2.5? The renders are really great.
That is amazing.
Though the last shot was kinda sad. The red robot had so much personality.
First water simulation is the best looking water sim made in blender i`ve ever seen :D I also like the part with soft body cubes
wow....
just wow! Looks great!
Did you render the water scenes with Blender internal? I never seem to get such realism with the Blender internal renderengine :O
tutorials please ;D
I'm speechless!
Fantastic work, this shows the Blender potential at its full power!
wow! Finally some high-end physics! Nice!
Very cool stuff. Blender and the community continue to amaze me.
i wonder how much softwares can do that...
anyway who did it has a lot of ideas!
Very Cool..I love the smoke effects and other krakatoa like effects.
Tagzerz (Jeff Heustis) is a genious when it comes to the Blender physics (particles, water, cloth, etc). He has some other amazing videos in his channel.
U.N.B.E.L.I.E.V.A.B.L.E! Amazing work there 'Tagzerz'. I wish my pc was strong enough to do half of what you did there!
Tutorials needed ^^
Superb work :)
In the tech commentary it mentions keeping the render times to under three minutes. What is the trick to getting the non-grainy shadows, just rendering them to a separate layer and applying a uniform blur to that layer? When I increase my shadow samples enough to remove grain noise, the time goes way up.
that's amazing :D
Tut please xD, I hate when I try to do water, I can't make it look real... outstanding work
beautiful work, I love the little sphere robots.
It's great to have this reference vid not only to demonstrate the power of Blender but also to inspire people to continue pushing the envelope.
lol, the comment about the 38 GB of baked data, that's redonk.
It sounds like you do really know what you are doing. You should consider doing some video tutorials or showing us where you got your skills.
Awesome! Glad to finally see great physics.
Wow!!! That is the best physics i've ever seen in Blender!!! How can your computer handle rendering all that?! I can barely render a scene with a small patch of grass on it!
*smashes processor* ><
I really hope this is used as reference for features when 2.6 comes out - very nice examples of the state of affairs in Blender now :)
@ Cheerios
"How was the disintegration/smash setup between the red & blue boxes?"
IMHO that was a genius fake:
Combining the soft body option .. 'Plas' reads tool tip 'permanent deform ' (which is in for a while -> 2.49anyting should do )
with some particle magic added just in time.
In that case, I love faking.