Landscape

This week’s artwork features one landscape, from a set of three, that Michael has produced for a commercial project; Michael writes:

Due to a non disclosure agreement there’s not much I can say about the project itself, but I can say that this was an unusual brief:

I had two weeks, I had to have a fixed camera and had to “bring the world to life”… the techniques I used for materials, object placement and animation were more important than the content itself,which is why I’m allowed to show these at all!

This first image took the longest of the three and ended up as a 60 second animation…

The birds flocked, the trees and grass swayed… clouds passed in front of the sun and the rays flickered…

I’d not touched the sequencer or compositor in a long while:

For most of the last year I’ve been doing a huge amount of level design and “whiteboxing” – where all the features of a level are blocked out in a simplified form to prove gameplay, before being sent to India, Vietnam or China for final production…. so this project was really a challenge to knock the rust off my chops!

You can see an interesting, though brief, WIP thread here, and view all three landscapes here

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