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Project London: interview with Ian Hubert

14

Jim Thacker interviews Ian Hubert, the brain behind 'Project London'. It gives a good insight into the history and the ambitions of the project, not to mention the insane amount of work.

Jim writes:

By modern standards, 650 visual effect shots isn't an unusual number for a Hollywood movie. Misfiring Vince Vaughan comedy Fred Claus has 650 VFX shots, for example. So does Wolfgang Petersen's lavish remake of The Poseidon Adventure.

But what makes Project London unusual is that it isn't a $160 million Hollywood movie – to the tune of almost $160 million. Despite featuring the same volume of digital effects work as its mainstream counterparts, the upcoming sci-fi thriller was post-produced by a small team of volunteers working remotely via the internet.

Even more surprisingly, the effects were created not in industry-standard tools such as Autodesk Maya or Softimage, but Blender: an open-source 3D animation package.

On a sidenote, I've added Ian's blogposts to BlenderNation Community News. Updates will appear on the homepage automatically.

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

14 Comments

  1. Woah; I've seen Project London on here before - it impressed me then, and it impresses me even more now. *650* VFX shots? Somehow only *5 minutes* render time per frame, for that sort of quality? Also, producing the film in a little under 4 years for a mid-2010 release (especially when most of the crew have full time jobs)? On a budget of Pttth? Woah. I mean, seriously, woah. I want their secrets. :P

    Also hands up who thought the Project London poster reminded them of District 9 [puts both hands up]

  2. Very exciting, (on so many levels.) The short looks great. Getting everyone to work together is great. Even Dolf adapting Blender to a specific need, is great. I can hardly wait to see this finished.

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