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Faking light groups of LuxRender with YafaRay and GIMP

8

faking-lightgroupsAllan Brito has published a neat trick to simulate light groups with the GIMP. I don't think this is a YafaRay specific trick; it should work with the internal renderer as well.

Allan writes:

One of the most interesting features of LuxRender is the option to control light by groups. With this feature we can separate several light sources into groups, and change the intensity, temperature and turn them on and off during the render. It allows us to produce several different renderings from a single image, and save lots of render time. For instance, we can have in the same rendering lights representing daylight visualization and other lights for a night shot.

There are other tools that have similar options such as Maxwell Render and their Multilight feature, and even V-Ray and Mental Ray with the use of a MAXScript in 3ds Max. But, what if we could fake this effect using nothing more than GIMP or any other image editor? I was browsing through a SketchUp user forum this week when I found an interesting tutorial about the setup of a scene using SketchUp, Twilight Render and GIMP to fake this type of effect. Almost immediately I fired up Blender 3D and YafaRay to test it and the technique really works.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Hello!
    What a cool idea !

    In fact now i think about it, you could do the same with nodes and renderlayers !
    How cool is that ?

    grtz wzzl

  2. @ijstaart: faking light using normal nodes is a different approach alltogether, combining renders of different light setups simulates lightgroups, much like the link above this post.

  3. Wasn't this implied with many 3d tutorials? That is where I get it.

    This is a good technique. Very good time saver, it took time to adjust light and then rerender, so make render for each light then composite them together.

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