BlenderGuru's Andrew Price explains how to create an effective depth of field effect with the Blender node editor.
Andrew writes:
Even though we're creating digital renders in a 3d world, we need to keep in mind that we are still imitating a real world camera lens. Cameras and human eyes have something called ‘Depth of Field‘ (or ‘DoF'), which makes objects in the background and foreground appear blurry.
When used correctly in your artwork, it can draw the attention to the subject and make the scene more aesthetically pleasing. When used wrong, it can seem like another overused tiresome effect. Learn the difference and how to use it effectively.
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7 Comments
First!
Great tutorial! Thanks for sharing.
Regards,
Sill
Go Andrew go! Even if Sebastian would love to have more smoke simulation's tutorials! :D
@Akta
I'm working on the smoke tutorial as I speak! Should be uploaded within the week.
Stay tuned! ;)
Thanks for sharing! :)
a pretty cool tutorial :-D Blender froze halfway through though, and I had to end the application... :-(
it's cool that so many people are creating these great tutorials. can't wait for 2.5 to try out that Smoke simulator...and that tutorial coming soon :-D
MeshWeaver
Simple, but often necessary. Though I would argue we are not always trying to simulate the real world and thus you should not always use DoF on every project. Be sure it fits with your chosen style first. There are also times when this effect is present in the camera, but visually unnoticeable, even in realistic scenes.
It does make for some sexy images though :)
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Kevin
Thanks, this helped a lot. And as KevinW said, it sure makes for some sexy images :D