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Video Tutorial: How to Change Cameras during an Animation in Blender


camera_changing_thumbHere's an easy way to change cameras during your animation without using the sequence editor.

Kernon Dillon writes:

This video tutorial will show you how to use multiple cameras in your animation, and easily control the camera switching in your animated scene.


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I like the setup!

    It got me thinking that with the script setup you've already built there might be an easy way to structure the layers in Blender so that when you cut to the close up on character #1, that character #2 gets hidden automatically to save memory and time during previews and renders.

    I suppose what I'm imagining is that each blender layer would be correlated to each camera's field of view.

  2. Here's some additional information:

    To assign a camera to be active at multiple points during your animation, simply add the necessary frame numbers to the camera's name, separated by commas (no space required).

    A camera desired to be the active camera at frames 48 and 1726 should be named as follows:


    You can have as many assignments per camera as desired, up to the character limit for object names. Note that frame numbers greater than 4 digits should not be formatted with commas (i.e. 1,429 should be named as 1429).

    Thanks, Bart!

  3. Thank you SO MUCH for this tutorial. Been bugging me having to constantly change the camera's angle, render new frames, and then go back and stitch them together.

    And Thank You, Kornon for additional info as well.

    Now if only there was a way to add transitions between camera changes. Hard cuts are soooooo 19th century. lol

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