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Pahelika: Secret Legends


logoPahelika: Secret Legends is a game made by IronCode software. They used Blender to render out all of the games visuals.

On the thread Gaurav writes:

"All the graphics of the game were modelled, textured and rendered completely in our beloved Blender. Here are some things for you to nibble on

  • Totally used Blender Internal Render for this. Though I did tried a few times Yafaray(may be next time).
  • The game contains more than 30 scenes.
  • Hundereds of other interactive objects (done in blender of course)
  • It took about a year and so to complete it.
  • All other 2d stuff was either done in Photoshop(majority) and some texture work in Gimp.
  • Inkscape for some vectoring."

The game has a webpage here, which has a short demo available and a section where you can purchase the game. Its also been featured on, mentioned as #2 in the top 5 adventure games.

Theres a gameplay video on youtube, as well as screenshots below.



  1. Is the game truly 3-D? Since the specs say that the game uses DirectX whilst Blender uses OpenGL. Did you export the Blender models to Direct3D or simply used the Blender renders as a 'backdrop' for the scenes?

  2. Alex Delderfield (AD-Edge) on

    The game is similar in style to the classic Myst games. The BGE was not used for this, but the Internal Renderer was used to render the '2D' graphics. Download the demo if you want to see for yourself ;)

  3. Nothing can be more annoying than 'puzzle' games, but this is a nice game and the people behind it put some thought into it.

  4. Great scenes! I tried creating a game like this years ago using CorelDraw and Visual Basic... but rapidly gave up!

    Hint: In the overlaid text, you need to correct the spelling "intutive" to "intuitive"

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