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BlenderArt Magazine Issue #20, "Make It, Bake It, Fake It"

27

Welcome to Issue #20, "Make It, Bake It, Fake It"

This issue we take a look at some great techniques for baking normal maps, lighting and some great effects.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

Tutorial - Baking normal maps from a high poly model.
Tutorial - Big Bobby Car (Organic Surface Modeling)
Tutorial - Normal Mapping in Blender
Tutorial - Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape'
MAKING OF: ‘Dusting Off A Surprise'
INTERVIEW: David Hickson - Blenducation
And more . . .
Blenderart Mag Mirrors

27 Comments

  1. @Bastian: Yeah, I caught that one. It's funny though because the link goes to issue 20, but issue 2 comes up. Must be the server, but we'll get it fixed!!

  2. djallalnamri on

    *i find blenderartmag a very serious issue that can be printed on paper and taken everywhere one goes so that they can read it on a bus,in a café....;blender planet...a peaceful place!!!!

  3. I love what these people have made for us in these magazines, but Sandra really needs a better portrait in there!

  4. Many thanks!
    I cannot understand the tape tutorial, though. Is there part of the text missing, when it talks about a script?
    I cannot get the tape winding.

  5. Ah snap, no there isn't a part of the text missing, there is added text that is from a previous article.

    Disregard this section:

    In the script I'm using this to get the X Loc and Y
    Loc values of each object out of their final desired
    position (b) and the center of the gazebo (a) which I
    get from an empty object that I can even animate
    with oscillating movements to get interesting ef-
    fects, check lines 68 and 78 for final implementa-
    tion.

    I'll let gaurav know that we have an issue with that article.

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