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Mastering Blender


Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it.  This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Sweet! If this book addressed my questions and met my needs, teaching me advanced things that I don't know, well, let's just say that this would be a great book. :D Thanks, Tony! A great area to address, because many of us are ready for the next level and are tired of beginner-level tuts. Thanks!

  2. I think the reason I love Blender is because of the steep learning curve. I wanted to master it. I will always be wanting to master it. It is a challenge. It is so complex but this brings about immense possibilities. I am thinking with this I won't need After Effects or Nuke. If I can just learn the ultimate intricacies of Blender I can do so much.
    When I see some new program now I think, why learn that when I have just scratched the surface of this incredibly beautiful program. It is one of the few that I felt compelled to actually donate money too. It is a love song, it is a sunset, it is so much and so deep. I will be buying all books on blender. It will be my love the rest of my life.

  3. alejandro calampuca on


    por favor, intento adquirir libros, impresos o e-reader, en español sobre blender, ¿podrian orientarme sobre como hallarlos?



  4. I'm reading this book right now and even thought it is written for 2.49, the concepts still carry over to
    2.6's interface. Shading, texturing, UV unwrapping are still being done in 2.6, just different buttons.
    I love the piece on how to make a seamless textures.
    Right now I'm on GreenScreen keying, mattes, etc.
    This is a wealth of information here one should not ignore and can easily be applied to 2.56 - 2.6.


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