We talked about Farsthary's volumetrics work before. He has now teamed up with Matt Ebb (of Elephants Dream and more recently ProMotion studios fame).
Matt writes:
Raúl completed a fair bit already, implementing this in Blender. Living in Cuba, where he doesn't enjoy the same kind of connectivity as in many other parts of the world, it's been difficult for him to participate in development and share his work. A few weeks ago, he emailed me asking for help with his code, and with maintaining it publicly.
Matt goes on to describe the challenge in more detail and presents an impressive todo list on his blog.
12 Comments
It will be interesting to see how development speeds up/changes and what new things will be added.
Interesting, looking forward to more great results from this project.
Anything that speeds this up in a stable and comprehensive fashion, then of course getting it into the next official release, seems like a GREAT THING!!!!
To think he managed to do this on his own, and while rebuilding in the aftermath of huge storms.
This show dedication to Blender and a true will to share with the community.
I just wish I didn't code like a retarded monkey, at least I would be helpful... :(
Like Terry said : Good news!
Is there already a how-to which explains how i can import my own 3d-data to blender?
@ Martin:
go to BlenderArtists, in the general support forum and you'll get help quickly. Blender imports many formats. Look under File > Import... (see Blender isn't completely foreign after all :) )
For the rest, I can only repeat myself :
It is great that Farsthary has the chance to learn with Matt. It is very generous of him to team up with Farsthary who will bring to the table his will and dedication, of which he is not short in supply. I am sure that he will become a superb developer.
Thanks to the both of you.
Jean
Niiiiiice !
Keep the groove on guys ...
@IamInnocent:
*lol* thank you for the hint! I suppose my question was not specific enough: what I meant: is there already a desription how I can import my 3d-volume data to blender so that I can use it with volume textures? The only tutorial that I found explained how to use blenders internal procedure to create 3d-data. Anyway, I posted already a thread at blenderartists about that.
This is going to be HUGE!
/me thinks of all the special FX he could achieve with volumetrics O_O
seemingly unable to comment to the next post. oh well.
about it: enjoyed the music, some nice light/blue effects, etc., but overall lacking some umph. ;)
Good to see Farsthery doing more good work!