Thanks to the efforts of the NURBS fans on BlenderartistsÂ interest in libNurbana in Blender has been revived. I have been working away slowly on this project since the GSoC (3 years ago!?), but I simply do not have enough time to progress the project in a timely manner. The last time I got a significant amount of work done was during my summer holidays last year, where I refactored the entire project into a nicer architecture, without a chunk of time to work on it uninterrupted I find I cannot progress very quickly.
Two things have happened recently which will hopefully change the situation:
1) My employer has generously agreed to give me two weeks at the end of September to work on Blender.
2) As discussed in the thread above, several people (myself included) have pledged to donate money to any willing to help me with this project
I hope to use the two weeks to do two things:
- Make the current nurbs/ branch completely stable and bug free, as a replacement for the current nurbs architecture in Blender - Mentor a new developer to help with future NURBS development
There have already been a few suggestions for potential candidates for the coder, but I would like to make an open request on the list in the interest of fairness, and finding the best possible person for the job.
If anybody with experience in NURBS or Blender is interested in this project, please contact me. Please include evidence of your suitability for this role. The amount of money we raise and the amount of work expected will probably be comparable to the GSoC. The project will be broken down into sections, with specific 'bounties' for each section depending on the difficulty.
What does everyone else think?
For anybody that's curious, the current nurbs/ branch in SVN should
build, but is 'beta quality'.