Blender's Collada import and export scripts haven't been updated in a while. Hiroki Utsunomiya provides an update.
Hiroki writes:
Hi,
Always thank you for cool news. I write new Collada 1.4.1 Importer. The Armature can be read from DAZ studio well.
Sorry for my bad English.
cheers,
Hiroki Utsunomiya
23 Comments
I might be missing something obvious (wouldn't be the first time) but where can we get the updated scripts?
@DarrenW: then again, I might just have forgotten to include the link ;-)
DarrenW: In Your Mind!!!.... Look into Your Mind and you will find it... visualize it!!! XD
THanks in advance to BN and Hiroki Utsunomiya
See http://colladablender.illusoft.com/cms/content/blogcategory/25/29/
That's one hell of a script. Polished and pretty much working as you'd expect. Awesome work.
hooray!
Nice. Will it be included in the official Blender tree?
Life just keeps getting better...
blenders collada support makes it incredibly valuable to web / interactive designers!!!!!
keep up the good work guys :D
Awesom! I actually talked to a programmer friend of mine a couple of months ago and offered him $ to get this thing working unfortunatelly he didnt have time. It brings a lot of value indeed, I follow the dev-list so I´ve seen it being discussed last month or so. Im glad to see that it is being picked up. Along with pointcache .pc2 and .obj this is very valuable for exchanging with other apps.
thanks Hiroki Utsunomiya!
This is part of the reason why the Japanese are so cool!
Why is it only for 2.46? People with MacBooks & Leopard are confined to the 2.45 patched version... which this doesn't support.
Great job Hiroki,
I wish that I could get a fully working collada exporter, as I make all my stuff in Blender but need to get it into a game engine.
yes great work , there should be standarisation in 3d files.
problems!
it doesn't work for armatures in current DAZStudio2.1-export-dae-files.
it doesn't work for reference dae files with armatures from Collada.org.
I have tested it on blender2.47/winXP/full_python2.5
Unfortunately the script is close source(compiled), so no way to debug.
Has anybody really get it working? with armature?
If yes, i'd like to see such dae files.
I will add the animation support one of these days. :)
@mjordan
I wish it. However, Relations of GPL license and BSD license are bad.
@Saint Theo
Please edit a line of daeImport.py file.
daeImport.py@4
Blender: 246 ->>> Blender: 245
@miguis
- I think that there are a lot of bugs and problems. (bind-sharp-matrix, light, camera, etc...).
- Please use DAZStudio 2.2.
- It is a very spaghetti sources. It is difficult to apply it even if someone sends the patch. The majority of sources can be seen with the text editor. Please search "%f".
- DAZ and Poser prohibits the re-distribution. The dae file includes DAZ or Poser.
I'm getting the error "ImportError: No module named Dom4Blender"
Thank you so much.
Hi teraapi
It won't work under Windows x64 with an x64 Blender:
Traceback (most recent call last):
File "", line 1, in
File "C:\Program Files\Blender\.blender\scripts\daeImport.py", line 16, in
import Dom4Blender
ImportError: DLL load failed with error code 193
According to my search on the web, this might be due to Dom4Blender.pyd being 32bit.
Cheers
Hamu
I switched to a Blender32 and Python32 and now it works, however, it fails to
- import textures correctly
- import any animation components at all
Cheers
Hamu
I think this guy violates the GPL. I have the same import bugs as illusoft's Collada importer (emptys without mesh data in the same places for sketchup import).
Plus, it does not run with python 2.6, nor 64bit, nor OSes != Windows. I got it running on my vista vm with python 2.5 and blender 2.46. i had some gui flaws, but it could be the vm.
This is misinformation at this point.
Blender 2.5 branch now includes native OpenCollada importer.
Ditch this and go get that.