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2.47 Game Engine : New Features Information

14

Confused with some of the new 2.47 features?? Or just want to know more details?

Luckily there's a new sticky thread on Blenderartists.org, which will set any nagging questions straight.

It covers the following features (listed below), with links in greater detail explaining each.

  • The new State Machine + tutorial
  • New Actuators/Sensors (with a good focus on the new motion actuator setup)
  • Dupligroups
  • IPO Actuator changes
  • New Controllers (NAND, NOR, XOR, XNOR)
  • GameLogic.globalDict

Check out the thread here, and feel free to submit any new features that haven't been covered yet.

14 Comments

  1. @AniCator:
    i recon GLSL is not official yet (maybe needs optimization) and so it wasn't included.
    if you still want it, you can get it from graphicall.org

  2. I guess I should download 2.47 soon, I read it fixed the bumpmap-bug. I was already wondering why it didn't work in some cases, but never thought of a bug -_-

    Btw, is there maybe some kind of update-program? With the (relatively) many new releases of Blender, I have to download & install the newer, and then delete the older, watching carefully not to delete any files. Is there a way to have Blender "upgrade" its current version?

  3. @ Sven

    Im not sure that you can get it to 'upgrade', but usually i leave the past versions of Blender on my computer. They dont take up much space, and you might need to go back to a previous version sometime for any number of reasons. But, when a new version of blender is installed, it becomes the default version for opening .blend files.

  4. Sven wrote:
    Btw, is there maybe some kind of update-program? With the (relatively) many new releases of Blender, I have to download & install the newer, and then delete the older, watching carefully not to delete any files. Is there a way to have Blender "upgrade" its current version?

    I've had to do it that way on my Mac as well, but if you're using Windows, I believe the installer does what you want. I don't know about Linux... probably apt-get will preserve your settings and whatnot. That's assuming 2.47 is even in the repositories yet...

  5. i know this is a random place to ask this...

    but what is happening with 2.50??? and the render export api as well...(reportedly it was a gsoc project)?

    is there a forum post somewhere or does Ton keep a secret blog somewhere or something?

    :)

  6. @Hectichermit
    Blender has supported GLSL for quite some time, its just required a python script etc. Now, after Apricot, its being made more easily accessible for users.

  7. The 2.47 game engine new features seems in the official distribution all ready?
    I tested the features all in the official distribution ?!^-^!
    I am wrong???

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