I found this animation while I was stumbling around on Vimeo.com. It was captioned 'My first Blender Project', which piqued my interest ;-) I contacted its creator, Cory Collins to learn more about this project.
I started the Ogre with Blender 2.44 and finished him up with 2.45. It was my first Blender project since buying Tony Mullen's excellent book, "Introduction to Character Animation with Blender". I followed his Captain Blender tutorials, changing what I needed to make my own character. The armature is loosely based on the Capt Blender rig and modified to be similar to the Eggington Rig I had been using in Animation Master. The Ogre model has some softbody muscle jiggling, softbody cloth simulation and fur on his loincloth. I also used some softbody simulation to control his chainlink suspenders, subsurface scattering and UV texture maps on his skin. This was an excellent project to "cut my teeth" on Blender, and I enjoyed trying to use all the features I could to enhance the animation and my understanding of Blender's workflow. I still have a ways to go learning Blender, but I am enjoying the experience. You can download the Oger characters .blend file here:
I am a freelance artist/animator and have created characters and animation for local television commercials and corporate video presentations. I created and animated the CG characters in the feature "Despiser" from Eagle Films and helped animate the award winning "Seven Grandfathers" animation, one of fourteen animations on permanent display at the National Museum of the American Indian inWashington, D.C. I am currently animating for Dusan Kastelic's short film "Chicory and Coffee". You can see my Demo Reel, the Ogre animation and assorted other artwork here.