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Community Interview: Peach Team

55

mikes.jpgIt looks like I'll be spending next Friday at the Blender Institute in Amsterdam! I'll have time to see how everyone is doing, taste the atmosphere in the team and see the current state of the project. I'm also going to do short interviews with the team members and YOU can tell me what to ask them!

If you have a burning question for someone, please leave it in a comment below (team member name + question); if someone else has posted a question that you like, vote for it by giving it a '+1'. Everyone is probably busy as heck, so I'll select only three questions for each member.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

55 Comments

  1. To: Nathan Vegdahl. Question: "What are your methods of rigging and what are the most important things to remember when rigging a model?"

    The Evil Moose

  2. to andy:
    -how do you achieve alias and flicker free animations? what are the regular steps you do that you could share with us to prevent them?

    thank you.

  3. Defintally to Nathan (Cessen): Will you make another weird video like you did with you bouncing around to a song, and could you choose a song that people can download freely :P :P

  4. To Brecht: how can he avoid the burn out with all the work he's doing?
    To Sago and Ton: how fast can the time go by?
    To Cessen: what shouldn't we rig, never ever?
    To @ndy: what do you want for succeeding to coax Ton into coding a better OSA/AA? Just ask.
    To Enrico: how many grass blades are there in the environment and what is their name?
    To Campbell: do you want a jar to put the bugs you eradicate into it?
    To Magreet: who's the cutest?
    To William: working with ED's animators, what kind of dream is it?

  5. To Brecht:
    Will we see Micropolygon Rendering in Peach?

    To Ton:
    You realized another 3d short movie, what will you do next?

  6. To Enrico: How did you go about making the enviroments?
    To William: How did you animate the wind blowing on nature?

  7. Is the project using all the new features that has been released in blender recently, if you are not using any , pls name them and why?

  8. Why are you watching each other asses instead of working?
    What's it like to work under the tyranny of time and Ton? ;)
    To the team did you actually have a life besides peach?

    Are there any plans on making open movie that the community will activly be a part of?

  9. Ton: With regards to the production schedule- how did you calculate how long a particular part of the work process, such as storyboarding, modeling, texturing, animation etc. would take?

    Sacha: Q1) You came up with the story for the peach project. How did you come up with the idea of the rabbit and the rodents? Q2) Do you have any advice for people that want to write a good screenplay/storyline? Q3) Did you have any organizational ideas beforehand about how the team should work and communicate- and how did these ideas turn out in reality?

    Andy: The new approximation ambient occlusion apparently makes global illumination renderings with the ambient occlusion method faster. Do you now use ambient occlusion in every lighting/world setup?

    Enrico: How did you solve the problem of having to model an uneven terrain in Blender, especially for large forest scenes like these?

    Campbell & Brecht: What resources do you recommend for non-programmers starting to learn Python in Blender?

  10. To all:

    Are you making good use of the things that are legal in Amsterdam? And how has that helped with the development of Peach and Blender?

  11. To Enrico : there are a lot of good modeling and character animation tutorials for blender on the web , but not so many info and tutorials about enviroment creation , so we (the italian community) would like also to see (if it's possible) from you in the future a good tutorial about enviroment creation (maybe with composition and creation from concepts , since Enrico is a very fine simple art illustrator too)...It would be great for us to learn from your knowledge about this topic...so do you plan on doing something like this in the future?

    Thanks

  12. "To: Nathan Vegdahl. Question: "What are your methods of rigging and what are the most important things to remember when rigging a model?" "
    +1

    "To Ton:
    You realized another 3d short movie, what will you do next?"
    +1

    "Enrico: How did you solve the problem of having to model an uneven terrain in Blender, especially for large forest scenes like these?"
    +1

    "To Enrico: [...]would like also to see (if it's possible) from you in the future a good tutorial about enviroment creation [...] …It would be great for us to learn from your knowledge about this topic…so do you plan on doing something like this in the future?"
    +1

  13. To Ton : Can you put subtitles when you speak ? or maybe use a translator ?
    I can't understand a word that is coming out of your mouth.

  14. +1 "Nathan Vegdahl: What are your methods of rigging and what are the most important things to remember when rigging a model?"

    +1 "Campbell & Brecht: What resources do you recommend for non-programmers starting to learn Python in Blender?"

    +1 "Enrico: where is that volumetric cloud system you wanted?"

    +1 "Andy: how do you achieve alias and flicker free animations? what are the regular steps you do that you could share with us to prevent them?"

    Ton: Anymore more training dvd's like the Mancandy FAQ lined up? More specifically teaching others what you guys learnt from the Peach project

  15. haha... basically ask everyone how the heck they manage to do what they do...
    and then ask Ton to make a dvd so we can do it too

    :p

  16. To the animators: Do you use lowresolution models when animating? What do you do to keep blender responsive while animating?

  17. "Ton: Anymore more training dvd's like the Mancandy FAQ lined up? More specifically teaching others what you guys learnt from the Peach project"
    + 1

    And thats a very interesting idea. Since they are to much occupied with the project it would be nice to have a Training DVD based on the project Peach. :)

  18. To developers (Ton?): I've seen some brief preview of "color bleeding" feature provided with new aproximate ambient occlusion system. Will it be developed in future, possibly with some sort of (fake?) global illumination algorythm?
    (I believe Blender really needs GI for proffesional usage).

  19. Francisco Ortiz on

    We would like to see you with the Apricot team! All members together!Please make a photo!

    Hey... this is not a question... Ok:

    To Ton/Marg:

    "Is there a meeting planed with Apricot (all members from Apricot/Peach)?"

    Thank you!

  20. To Brecht: What are you studying? How do you know about all that mathematical stuff that is used in rendering etc.?
    To Andy: Can you describe a bit your creative process when you model a 3D still image?
    To all: How old are you guys?

  21. To all:

    Are you making good use of the things that are legal in Amsterdam? And how has that helped with the development of Peach and Blender?
    +1

  22. @Ton: what are the features coded for peach that we've not already seen ?

    @William: what are the workflow and new features in the animation department

    @Enrico: Do you miss Italy ? Do you need me to take a big giant porchetta or cheese and wine from Tuscany ?

    @Nathan: do your rigs have some sort of space switching for arms and legs ? (ex: choose if arm ik is parented to head, torso, cog)

  23. "Are you making good use of the things that are legal in Amsterdam? And how has that helped with the development of Peach and Blender?"

    What? Their moms read this too, you know?! [evil grin]

  24. "What are your methods of rigging and what are the most important things to remember when rigging a model?"
    +1

    It's a very unspecific question compared to the wide field of Rigging but I'm always interested in getting to know new ways of setting the armature. I hope he can tell us something new.

  25. ohoh, here's another one:
    How did you do the details of the environment? Are the leaves and stuff all modeled or did you also use alpha textures on planes or any other tricks (apart from automatic generators!)?
    Thanks!

  26. The following question is interesting:
    +1: @ton; What is the area of Blender that you think needs the most amount of work?

    I really want you to ask Ton about it.

  27. To: Whoever it suits (Ton, I suppose)

    Who is going to compose the music?

    Jan Morgenstern did an amazingly complex and mystifying score for Elephants Dream which I can't help but listen to every other day or so. I hope the Peach music will be just as enjoyable and unique!

    To: Nathan

    Why does the bunny resemble you? Is it an intentional inside joke or was it coincidence?

  28. Hypothetically, what if after showing the movie at Siggraph, you guys get job offers from Hollywood studios (artwork, art directing, animating, modeling, programming gigs etc.) ?

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