Lighting “Resistance: Fall of Man”

The article contains numerous images, which are set up as roll-overs. Mousing over the images will reveal what the scene looked like prior to being lit. The contrast is stunning: it’s an amazing example of the effect of powerful, realistic lighting.

Lighting has been referred to as an “unseen character” in both films and games, as lighting quality has a strong effect on the atmosphere of an environment. Nearly any scene’s mood can be altered simply by modifying its lights: the same scene may feel cozy lit one way, and terrifying another way. Learning to manipulate the power of lighting is extremely important for any artist.

This article represents an excellent resource about the use of lighting, especially for the game environment artist. Blender now supports many different ways to light models for the game engine, including a powerful render baker, so everything you see in this article should be easily reproducible in Blender. So go ahead, check out the article and let a master of lighting show you the ropes!

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