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Interview with Ton Roosendaal at the Blender Birds of Feather conferance SIGGRAPH 2007

22

InterviewI was able to catch Ton between the Blender Birds of Feather conferences, we decided to tape the interview in the hallway to get a bit of the ambiance of the SIGGRAPH conference. We certainly did get some ambiance, Fjorg was being held in the room around the corner.

You can watch the video in either Flash or QuickTime.

22 Comments

  1. Great!

    I want to see more interviews, more videos.. give me more.. and btw where are the other articles of SIGGRAPH gone in this blog, like the DEMO REEL for example..

  2. Nice interview. My only complain is that it was hard to watch due to over-exposure. Next time, make sure the light flaring in through the windows is behind the camera (preferably) or not at all in the frame. And I agree with RedBirdii, bring on more interviews :)

  3. The reason I only appeared for an instant (at around 4:06) is that I was approaching from directly behind Ton, masking myself from the camera and trying to give Ton the "bunny ears." Don't believe me? Check out the shadow on the ground of my arm raised in "bunny ear" formation just before I show up.

    Unfortunately, Ton is just too damned tall, and it didn't work.

    >:(

  4. I found a 255MB ogg file of the demo reel in the internet archive... I also found a low res version in google video or you tube....

  5. Ton is a remarkable man
    This man with the help of others artist have change everyone live with the development of Blender. There for I support an Roosendaal award project for any 3d artist whom use Blender for commercial and none commercial use.

    But, first I will summit this to Ton.

    anyone who agreed with this idea say, I!!!

  6. Interviews are great... they evangelize not only Blender, but the community and development efforts. Keep 'em coming.

    Two quick suggestions:

    1) Highlights were blown, I recommend using a polarize filter or use the ND filter settings on you cam (most prosumer cams have it)
    2) I would deinterlace the video during compression to eliminate the video fields for playback on the web

  7. Thanks for the QuickTime!

    [My bandwidth is such that I need to download, then view.]

    But you missed the cliffhanger question:

    WHEN are we going to see an official Blender 2.45 !?

  8. On a slow system with a 2g|1g, Blender takes only 26 seconds:
    niels.degooier.net/award_26s.jpg

    And one for Jacobs Evangelicum... :)
    niels.degooier.net/fastpuppetRender.jpg

    Cheers,
    Niels

  9. The "I" have it !!! I will begin designing award with a emboss image of Ton face the founder of blender on a round plaque, After I finish I will download the result.

    RNS

  10. @RNS

    Make it an annual Blender Foundation Awards with awards for different categories of Blender projects (animation and movies / industrial work / artistic achievement / software development / etc) and then one of them gets a top award called the Roosendaal Prize. They could be presented at the annual Blender Conference.

    Award it to projects not just individual artists. And in the spirit of Blender I don't think such an award should divide commercial and non commercial projects, but maybe they should all be open source.

    Don't emboss his face on a plaque. That's lame. Try extruding the blender logo and designing a stylish base for it to stand on.

  11. Maybe the individual category awards could be made as rotomoulded semi-transparent orange and blue acrylic with a subtle wireframe mesh.

    The Roosendaal Prize could be the same shape but solid metallic. (and maybe keep the wireframe mesh)

    Get a company to sponsor it to cover the cost with a little left over to go to the Blender Foundation...

    "Welcome to the 2008 Blender Awards... sponsored by AMD and ATI"

  12. Renato:
    I come from a different program than Blender.
    The here and there differences considering riging has keepin' me busy past days.
    So, if you are interested in that development:
    niels.degooier.net/Nieuw01.mov

    Niels

    ps.
    It's 2.07Mb...

    ps2.
    Although 'texture baking' isn't mentioned in the 'Essential Blender Guide'; The 'award' still(wasp), is a 'light, composite, texbake' test... ;)

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