Starting this summer another Blender book will be in progress by the talented Tony Mullen. And this one looks to be an exciting one. The one thing that really makes me smile about this book is that it will be in full color. And it will cover some of the deep mysteries involving simulations (hair, particles, etc.) in Blender.
Rather then rambling on I'll let Tony speak:
As many of you know, my book Introducing Character Animation with
Blender was released earlier this year by Sybex/Wiley, one of the
world's foremost publishers on 3D and graphics books, and has proven
quite successful, both in terms of sales and in terms of reader reviews and
feedback, which has all been very encouraging.
As it turns out, I am not the only person who has been encouraged by
this response. The success of this book has piqued Sybex's interest
to publish more books on Blender, and the result of this is that I
have signed on to write a new book for them starting this summer. The
new book is to be titled Bounce, Tumble, and Splash! Simulating the
Physical World with Blender 3D and will cover all aspects of physical
simulation in Blender: particles, soft bodies, fluids, rigid bodies
with Bullet, and much more. I hope to touch on a lot of general
purpose techniques that have not been covered in print so far,
including some more advanced uses of modifiers, node-based materials,
subsurface scattering, and maybe even a PyDriver or two. I also hope
to have the book fully up to date with features to appear in 2.5, to
the extent that it's possible. I'm definitely interested in hearing
what people think would be interesting topics and issues in these
areas for me to cover.
The second part of this announcement is a call for graphical
submissions. Unlike the last book, Bounce, Tumble, and Splash! will
be printed in full color, so there will be lots of opportunities to
get some great Blender eye candy out there. I am looking for high
quality renders focusing on all aspects of physical simulation:
particles (inlcuding hair), fluids, soft bodies (including cloth),
rigid bodies, Bullet scenes, metaballs, interesting uses of modifiers
for physical phenomena, and renders that focus on interesting,
naturalistic materials are all welcome. As with the previous book,
it's not possible to offer monetary payment, but all artists whose
work is featured will of course receive a free copy of the book. In
addition, I did manage to talk Sybex into sweetening the deal a bit
for contributing artists: if your render is chosen as the cover art
for the book, you will receive your choice of Sybex books totalling up
to $100 dollars! You can see what's available at www.sybex.com.
There are a lot of books there to choose from, both on 3D topics and
others, so I hope that this offer provides some added incentive for
people to submit some great renders.
As I said, the new book will be full color, and will deal almost
entirely with topics that have not been covered in detail in other
books so far. I'm aiming for minimal overlap with both Introducing
Character Animation and Essential Blender, so the book should be a
worthy addition to anybody's Blender bookshelf.
I'm looking forward to seeing what people come up with! Please send
your submissions to me at [email protected].
There is a thread at BlenderArtists.org if you'd like to be involved in discussing this new book. Tony has been excellent at taking on feedback and responding to questions.