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BlenderZine 2 - Modeling a Honda Shadow


honda-shadow.jpgAlexandre Rangel has created a four-hour Portuguese videotutorial that introduces you to Blender modeling and texturing by using a Honda Shadow motorbike as an example. For only R$35 (about $16) you can download the eight chapters, reference images and .blend files.

Alexandre writes:

The training course "BlenderZine 2 - Modelagem Honda Shadow" shows many modeling techniques using Blender 2.42 while creating of a Honda Shadow motorcycle 3D model.

The tutorial is targeted for beginner and intermediate level users and has 4 hours of video narrated in Portuguese by Alexandre Rangel.

The course is available for purchase via download.

Of course it's difficult to say something about a tutorial in another language but hey, if I can comment on Arabic video tutorials, I should be able to say something intelligent about one in Portuguese, right? I've looked at the free ten minute sample that focuses on modeling a part of the motorbike saddle.

The image quality is very good and so is the sound, although the .wmv compression did add some funky 'underwater' sound artefacts (but that may be because I'm playing the file on a Mac). Alexandre has a pleasant voice to listen to and the pace of the tutorial is good (maybe a bit too low if you already have some experience). I can't really make out how often he mentions the hotkeys that he uses but I'm guessing that's in order, too.

Further plusses: no neurotic mouse movements and errors have been edited out (or were simply not made).

Modeling a motorbike in detail is a lot of work but from looking at the sample, I think that Alexandre has done a nice job by taking his time on each part. The longer I think about it, the more I like this approach: pick one complex model to work on and use it to teach several different 3D techniques. In the end, the viewer will have done something to be really proud of.


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. AnonymousBlenderUser on

    I really can't get angry that someone charges money for it: If they feel like it, they can charge whatever they want. But the fact is, Blender relies primarily on a base of people who are willing to work freely, and you can bet that all these techniques will be covered elsewhere in tutorials available publicly for free. Just look around; it's hardly an issue. These people may do as they wish, but charging money for a tutorial geared toward one of the largest open source communities out there seems a lot, to me, like barking up the wrong tree.

    Chalk it up to bad marketing decisions. And meanwhile, the tutorial creator's probably making a little off of it anyway, so good for him.

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