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Flying Bird - Character Rigging Series.


birdtutorialA good introduction to basic rigging and some useful tips like using CTRL-N to recalculate bone normal orientation, something you don't think of as a useful command, but it´s very usefull to have the bone´s Z axis pointing in the right direction.

It appears that it will be a series of tutorials. Part one appears to be mostly complete, as does part two.

Part one - Flying Bird - Building the rig is located here.

One thing that appears to be missing and I may just have missed it is a modeling tutorial for the bird or the actual mesh to work with. Even without those its a useful tutorial for learning the process.

It also appears that a NLA tutorial is planned for the bird as well. But a placeholder is just available now here. No tutorial is there yet.

Part two the skinning or weight mapping tutorial is available here.


  1. Hi ,

    I just want to report a skinning tips that i discovered when i was searching to speed the process .

    The patch discussed in this thread didn't been accepted , maybe in a later version (2.5 ?)we will have a better one (merge with the mirror modifier ?) .

    Or maybe we will have a python script for this , currently my python scripting skill are too limited to create one myself :-( ( i even don't know if it's possible to do this ) .

    Ok that's all folks :-) .

  2. jeeesshh what a surprise!! I modeled that bird for our SnakeMan project! almost 2 year ago..

    Could this be like a sneak preview for our some-day-finished project? :)

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