The CVS builds are probably more popular than ever given that there are dedicated build threads (1), build sites (1,2), and the ability to compile Blender yourself. Given this, it's always nice to see people diving head first into the newest tools and showing the rest of us what we can look forward to in the next release.
Case in point, Ari Häyrinen has a nice site that goes over the new curve modifier and its use with scripted vertex groups and lattices. The results are quite impressive and I'm sure this modifier will be quickly incorporated into everyone's modeling toolkit. Ari also gives us some .blends to see the examples ourselves. Be sure to have a CVS build for these as the curve modifier isn't in the 2.42a release. You can find the overview here.
9 Comments
Seems to be an effective tool. It could also be an animation tool, I think. I'm currently only using official releases of Blender, but I have used test builds.
*Impressive* O.o
Wild...
Sweetness.
Just beautyfull. Clean, clear very nice tutorial. I can´t wait until next release!
Hi,
I improved little bit script used in tutorial. I hope, that you will find it more handy now. It is important to have aplied scale and rotation, before running this script (Ctrl - A).
http://www.kai.tul.cz/~hnidek/stuff/weight_gradient.py
I will try to improve this script.
Jiri
This is seems to be a really good approach. I hope the min/max script will be in the next release or will be implemented as an option in the curve modifier. Thanks Häryrinen.
The script itself was made merely for demonstration purposes. It not very usefull in that form. Jiri's version is better, use it instead :)
Using two objects to control the vertex weights is quite limited though. Maybe better approach could be using curves to controll vertex weights. Then you could have own curve for every axis and the result would be summary of those curves.
Currently I don't have time to work with this but maybe someone else does (Jiri)?
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