You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Possible outliner goodies to come.


outliner funI'm sure you all remember the radial menu concept Matt showed us in August. Matt continues his ingenuity in design by tackling some great ideas for Blender's outliner. Things like visibility control and drag and drop grouping.

Overall some very cool stuff that would add a whole new level of useability to the outliner. I know I'm excited about the possibilities.
Matt says:

I did some experiments in the Blender Outliner, partially inspired by the expectations and real-world usability testing of the HISK students. Click below to see a little work in progress teaser video of the sort of thing that I'm getting at. The drag and drop stuff might take some time before it gets in a state ready to be committed to CVS, though. There are some structural issues in other areas of the code (that I'm not too confident with) that should probably be dealt with first."

Click here to read the full post on Matt's site.

The video demonstration can be found here. (right click and save as of course!)

Note: this is just an experiment; there's no code in CVS yet or any planning for when it will be. We don't want to get your hopes up, but thought you might enjoy seeing a cool coding experiment.

Update: The latest CVS has Matt's goodies in it. Find a windows version at graphicall.


  1. Coooool...
    I think this is helpful than radial menu,radial menu is big when press W key in Editmode,part of it is invisible.
    &I noticed that toolbox is great,why not continue.

  2. @goofy: look at the comment i wrote on matts blog... it's exactly what you're wishing.

    Unfortunately, a lot of Matts stuff never came in a cvs: the GUI-redesign or the radial-menus...sad.


  3. Great teaser! The only problem I have is I think that rather than disappearing the eye to determine if something is visible, there should be a dot or check, or maybe an X over the eye. The reason is that when it's invisible, it's not clear where you should click to make it visible, there's just nothing there.

  4. This is nice Matt :D, that invisible feature it really usefull for for big scenes and that parenting using the outliner is just awesome. I actually never used the outliner because I have no idea why I should use it, but the little video makes me think to take a close look at it again. :)

  5. Finally! This visibility feature is something long in coming... Thank you very much Matt. I expect to see in Blender 2.44 or 2.45

  6. This would ease workflows so much, I hope it get's integrated soon. I got another project coming up and I can always use workflow-improvements almost more than anything else.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.