I'm sure you all remember the radial menu concept Matt showed us in August. Matt continues his ingenuity in design by tackling some great ideas for Blender's outliner. Things like visibility control and drag and drop grouping.
Overall some very cool stuff that would add a whole new level of useability to the outliner. I know I'm excited about the possibilities.
Matt says:
I did some experiments in the Blender Outliner, partially inspired by the expectations and real-world usability testing of the HISK students. Click below to see a little work in progress teaser video of the sort of thing that I'm getting at. The drag and drop stuff might take some time before it gets in a state ready to be committed to CVS, though. There are some structural issues in other areas of the code (that I'm not too confident with) that should probably be dealt with first."
Click here to read the full post on Matt's site.
The video demonstration can be found here. (right click and save as of course!)
Note: this is just an experiment; there's no code in CVS yet or any planning for when it will be. We don't want to get your hopes up, but thought you might enjoy seeing a cool coding experiment.
Update: The latest CVS has Matt's goodies in it. Find a windows version at graphicall.
18 Comments
Coooool...
I think this is helpful than radial menu,radial menu is big when press W key in Editmode,part of it is invisible.
&I noticed that toolbox is great,why not continue.
Nicely done Matt
Very usefull I think, hope to see this in a future build...
This would be VERY welcome indeed, it reminds me of 'layers' in photoshop :)
This would make the outliner itself an much easier to use tool for scene compositing.
Most other 3D applications already provide such a functionality.
Definitely a feature i really miss a bit additionally with a drag&drop function for those input fields in blender :)
@goofy: look at the comment i wrote on matts blog... it's exactly what you're wishing.
Unfortunately, a lot of Matts stuff never came in a cvs: the GUI-redesign or the radial-menus...sad.
S.
Great teaser! The only problem I have is I think that rather than disappearing the eye to determine if something is visible, there should be a dot or check, or maybe an X over the eye. The reason is that when it's invisible, it's not clear where you should click to make it visible, there's just nothing there.
I cannot view the video in Window quicktime. Why not post it in wmv format also
Now that's taking blender to the next level =)
This is a MUST HAVE for the next release of Blender... Hint*Hint Ton! It's one of the things I missed from working with XSi. I LOVE IT!
This is nice Matt :D, that invisible feature it really usefull for for big scenes and that parenting using the outliner is just awesome. I actually never used the outliner because I have no idea why I should use it, but the little video makes me think to take a close look at it again. :)
Great job Matt! :D Very intuitive and useful.
Geeze Stone the f***in crows Matt, you are a bloody genius. Can't wait to have that implimented!
Finally! This visibility feature is something long in coming... Thank you very much Matt. I expect to see in Blender 2.44 or 2.45
Matt's projects are so interesting. What about this?
http://mediawiki.blender.org/index.php/BlenderDev/ButtonsInformationArchitecture
I can't wait to see this integrated into Blender. Can someone tell me if this project, at least, has ever been considered for inclusion?
And what about the new blender toolbox?
All these projects are so great, but it seems to me that they're never considered too much. :-(
This would ease workflows so much, I hope it get's integrated soon. I got another project coming up and I can always use workflow-improvements almost more than anything else.
I agree with Renato Perini:
http://mediawiki.blender.org/index.php/BlenderDev/ButtonsInformationArchitecture
that is great system... would easen our lives alot, tho it seemess to me they are guietly moving towards that design actualy! ^^
AND OH YES could i make use of those things on the outliner!