In case you haven't noticed, Club Silo, the Arcade Racer Game being done by Luma using the Blender Game Engine has been updated to version 1.1, adding some major improvements to it.
Based on the release log the following changes occured for version 1.1:
- Support for Joystick / Wheel and Pedal input devices.
- Improved drivability and physics settings. (Not as yet resolved, but improved)
- Auto Recovery for the car.
- Track changes and additional environmental models.
- Ambient effects such as moving clouds and sun with lens flare and glows
- Particles (when you nitro boost)
- Customisable difficulty setting added.
- Improved AI.
- Improved wrong-way detection.
- AI made pluggable.
- Minor bug-fixes.
This means that its getting closer to a Commercial Game.
You can head over to the Download page and test this new improved version.
27 Comments
All the improvenments ar great. But I need one more:
Improved FPS.
great to see that game getting more mature and nobody dropping its development.
thats very good PR for blender.
As this is made with Blender, is there a specific reason that there are no Mac OSX or Linux versions available? I would definitely like to give this a try on my Mac!
I'm just going to run it under Wine. Is there a version of Wine for Mac?
Are the cars more controllable? Last time i tried this game the cars ar sort of floating or not heavy enough.
@radu coc: I think they read Blendernation, so they might hear your call.
@Bart: They were reluctant to make the blend files available due to several reasons, I that they didn't get the thing fully working in *nix variants. Just install VMWare ;) .
@Tynach: Great, post your findings here :) .
@Jogai: Yes, that was one of the issues, it isn't fixed as they mention, but its better.
Incredibly bad framerate on my 2.4 Pentium 4.
W00t!
This is the first racing game I actually enjoyed playing.
I haven't tried the prior versions, but I don't understand why so many complained about the physics.
Great game!
@Chris: Lets hope Luma reads this and improve the FPS.
@Vidar: most of it is solved in this version.
@Chris: I have the same problem... on the same comp, but i have bad graphic card (GeForce 4 MX 440), maybe its for this.
It would be great if more people posted their experience with this new Version of Club Silo.
Perhaps something like:
- CPU / RAM / Graphics Card / GFX RAM
- Overall feel of the Game, choppy, fast enough ....
- Good stuff about it
- Bad stuff about it
I try the game yesterday, look excellent but it run slow in my computer.
Pentium IV
2.5 mhz
1 gb memory
Display Adapter: Sis 300
May be Luma can do a version for old machines.
Compliment for Luma!! Much better than last release, with lots of improvement.
I've just played the 1280 version 'smoothly' (now and then a framedrop, but barely mentionable) on my computer with the following specs:
Athlon XP 3200+
512 MB Ram
Ati Radeon 9600 with 256 Ram
Steering is much improved, now i can race the whole track!!
Nice reflections on the car
Just a great racegame.
One thing:
Strange collison detection.
Sometimes when I hit a fuel tank, it seems it was solid, or it was another strange unseen bump.
Now and than there is an invisible bump in the track and the car jumps unexpected.
When you hit the walls it slows down too much and the car dives into the track.
There is a second (minor): steering is very strong.
I hope this is useful
regards,
Wouter Dingemanse aka 'Jogai'
PS Never posted here such a long text...
@Drakor: I think it might have to do with your Graphics Card :) , nevertheless some FPS improvements for older hardware would be great.
@Jogai: This sort of feedback is very good for the Developers.
Hi guys.
Thanks for the feedback!
We are currently optimising certain areas:
1. The curent game uses wav's. The total wav files are 25.7MB, as opposed total .ogg files, which total 4.1MB, so this is a significant gain. Blendenzo (Blender Artists Forum) is curently working on this.
2. Texture sizes: We are considering dropping some texture sizes down, so that older cards can display the current larger images in the menu sections. (If theres a white block somewhere, your card is not displaying the image.)
3. Drakor> Creating a different version for older machines. Now this is not a bad idea actually! Simply by halving the size of all textures will make a significant difference in terms of framerate, I think. (Everything will just look a little fuzzy). As far as remodeling, well that would require a lot of work, so perhaps I can do the texture thing, put it out there, and get some feedback?
4. Improvements on the vehicle physics and collsions> well this is an ongoing challenge until we get it right!
5. Once all these issues are ironed out, we can get to the fun part of making more tracks and cars available...
Regards
:-)
Heres a movie file showing the latest version....
http://www.luma.co.za/movies/ClubSilo DEMO.mpg
@Luma: This looks cool.
By the way, the link is : http://www.luma.co.za/movies/ClubSiloDEMO.mpg
rcas > thanks for clearing that link issue up.
@Luma: No problem. By the way, when do you plan to issue a Linux release of ?
At this stage, I believe we will simply make a .blend available for download once V1.2 is complete. If anybody running systems other than windows can assist us in making working runtimes > that would be great, and we could make it available from our site...
luma, if u want i can convert all ur wavs into any quality oggs for u in bout 10 secs, i wrote a program...
Now this looks awesome, I hope there will be a version for OS other then windows. \-:
peaple
@You can head over to the Download page and test this new improved version.@
Error 404, whot i`m neet doing?
Club Silo was the winner of the Bullet Physics Contest.
The actual link to Club Silo with download and movie is here:
http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Arcade_Racer
You can get the .blend at that link too.
Thanks,
Erwin